Rework the scenario editor toolbars.
* The rightmost column is now mostly dedicated to non-modifying operations – eyedropper and zoom are moved there, pushing the 3 palette buttons down in town mode. * Set Starting Location and Set Town Boundaries moved from the menus into the toolbar. * Place Same Creature and Place Same Monster removed, since placing a monster or creature no longer resets the mode, so you can place as many of the same one as you like. * Erase Town Entrance removed – what is it even good for? Removing the entrance without removing the town terrain is nonsensical. A town entrance can now be erased just by painting over it. * Copy Item, Copy Monster, and Copy Terrain added. The latter copies a rectangle of terrain. * Paste Special is removed. Instead there's a generic Paste button which pastes whatever type of thing you copied last, whether it be a special, a monster, an item, or even some terrain. * Horse and boat no longer share a row with road. Instead, some of the fields have been reshuffled, so now fields take up three rows (though not three complete rows)
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@@ -11,12 +11,10 @@
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#define IDM_FILE_QUIT 106
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#define IDM_SCEN_NEW_TOWN 107
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#define IDM_SCEN_DETAILS 108
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#define IDM_SCEN_START 109
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#define IDM_SCEN_ADV_SPECIALS 110
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#define IDM_SCEN_ADV_TEXT 111
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#define IDM_SCEN_ADV_JOURNAL 112
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#define IDM_SCEN_ADV_IMPORT_TOWN 113
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#define IDM_SCEN_ADV_SAVE_RECTS 114
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#define IDM_SCEN_ADV_HORSES 115
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#define IDM_SCEN_ADV_BOATS 116
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#define IDM_SCEN_ADV_TOWN_VARY 117
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@@ -29,7 +27,6 @@
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#define IDM_SCEN_PASSWORD 124
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#define IDM_TOWN_DETAILS 125
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#define IDM_TOWN_WANDER 126
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#define IDM_TOWN_BOUNDS 127
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#define IDM_TOWN_FRILL 128
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#define IDM_TOWN_UNFRILL 129
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#define IDM_TOWN_AREAS 130
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@@ -48,7 +45,6 @@
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#define IDM_OUT_FRILL 143
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#define IDM_OUT_UNFRILL 144
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#define IDM_OUT_AREAS 145
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#define IDM_OUT_START 146
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#define IDM_OUT_ADV_SPECIALS 147
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#define IDM_OUT_ADV_TEXT 148
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#define IDM_OUT_ADV_SIGNS 149
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