Rework the scenario editor toolbars.

* The rightmost column is now mostly dedicated to non-modifying operations – eyedropper and zoom are moved there, pushing the 3 palette buttons down in town mode.
* Set Starting Location and Set Town Boundaries moved from the menus into the toolbar.
* Place Same Creature and Place Same Monster removed, since placing a monster or creature no longer resets the mode, so you can place as many of the same one as you like.
* Erase Town Entrance removed – what is it even good for? Removing the entrance without removing the town terrain is nonsensical. A town entrance can now be erased just by painting over it.
* Copy Item, Copy Monster, and Copy Terrain added. The latter copies a rectangle of terrain.
* Paste Special is removed. Instead there's a generic Paste button which pastes whatever type of thing you copied last, whether it be a special, a monster, an item, or even some terrain.
* Horse and boat no longer share a row with road. Instead, some of the fields have been reshuffled, so now fields take up three rows (though not three complete rows)
This commit is contained in:
2025-03-10 22:43:46 -04:00
committed by Celtic Minstrel
parent 61c4bfdc99
commit 2fd35b1053
12 changed files with 217 additions and 233 deletions

View File

@@ -11,12 +11,10 @@
#define IDM_FILE_QUIT 106
#define IDM_SCEN_NEW_TOWN 107
#define IDM_SCEN_DETAILS 108
#define IDM_SCEN_START 109
#define IDM_SCEN_ADV_SPECIALS 110
#define IDM_SCEN_ADV_TEXT 111
#define IDM_SCEN_ADV_JOURNAL 112
#define IDM_SCEN_ADV_IMPORT_TOWN 113
#define IDM_SCEN_ADV_SAVE_RECTS 114
#define IDM_SCEN_ADV_HORSES 115
#define IDM_SCEN_ADV_BOATS 116
#define IDM_SCEN_ADV_TOWN_VARY 117
@@ -29,7 +27,6 @@
#define IDM_SCEN_PASSWORD 124
#define IDM_TOWN_DETAILS 125
#define IDM_TOWN_WANDER 126
#define IDM_TOWN_BOUNDS 127
#define IDM_TOWN_FRILL 128
#define IDM_TOWN_UNFRILL 129
#define IDM_TOWN_AREAS 130
@@ -48,7 +45,6 @@
#define IDM_OUT_FRILL 143
#define IDM_OUT_UNFRILL 144
#define IDM_OUT_AREAS 145
#define IDM_OUT_START 146
#define IDM_OUT_ADV_SPECIALS 147
#define IDM_OUT_ADV_TEXT 148
#define IDM_OUT_ADV_SIGNS 149