Rework the scenario editor toolbars.
* The rightmost column is now mostly dedicated to non-modifying operations – eyedropper and zoom are moved there, pushing the 3 palette buttons down in town mode. * Set Starting Location and Set Town Boundaries moved from the menus into the toolbar. * Place Same Creature and Place Same Monster removed, since placing a monster or creature no longer resets the mode, so you can place as many of the same one as you like. * Erase Town Entrance removed – what is it even good for? Removing the entrance without removing the town terrain is nonsensical. A town entrance can now be erased just by painting over it. * Copy Item, Copy Monster, and Copy Terrain added. The latter copies a rectangle of terrain. * Paste Special is removed. Instead there's a generic Paste button which pastes whatever type of thing you copied last, whether it be a special, a monster, an item, or even some terrain. * Horse and boat no longer share a row with road. Instead, some of the fields have been reshuffled, so now fields take up three rows (though not three complete rows)
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@@ -122,12 +122,10 @@ BEGIN
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BEGIN
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MENUITEM "Town &Details\tCtrl+D", IDM_TOWN_DETAILS
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MENUITEM "Town &Wandering Monsters", IDM_TOWN_WANDER
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MENUITEM "Set Town &Boundaries", IDM_TOWN_BOUNDS
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MENUITEM "&Frill Up Terrain", IDM_TOWN_FRILL
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MENUITEM "&Remove Terrain Frills", IDM_TOWN_UNFRILL
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MENUITEM "Edit &Area Descriptions", IDM_TOWN_AREAS
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MENUITEM SEPARATOR
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MENUITEM "Set Starting &Location", IDM_SCEN_START
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MENUITEM "Add Rand&om Items", IDM_TOWN_RANDOM_ITEMS
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MENUITEM "Set All Items Not Propert&y", IDM_TOWN_NOT_PROPERTY
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MENUITEM "Clear All &Items", IDM_TOWN_CLEAR_ITEMS
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@@ -149,8 +147,6 @@ BEGIN
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MENUITEM "&Remove Terrain Frills", IDM_OUT_UNFRILL
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MENUITEM "Edit &Area Descriptions", IDM_OUT_AREAS
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MENUITEM SEPARATOR
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MENUITEM "Set Starting &Location", IDM_OUT_START
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MENUITEM SEPARATOR
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MENUITEM "Advanced:", IDM_GRAYED_LABEL, GRAYED
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MENUITEM " Edit Special &Nodes\tCtrl+7", IDM_OUT_ADV_SPECIALS
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MENUITEM " Edit Outdoor &Text\tCtrl+8", IDM_OUT_ADV_TEXT
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