Update spell data
- Fireball mistakenly required you to select a PC target while Haste did not. - Forgot the two special monster priest spells - Changed display name of ICE_WALL_BALL
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@@ -113,9 +113,9 @@ cSpell M_CLOUD_SLEEP = cSpell(eSpell::CLOUD_SLEEP).asType(eSkill::MAGE_SPELLS).a
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cSpell M_UNLOCK = cSpell(eSpell::UNLOCK).asType(eSkill::MAGE_SPELLS).asLevel(3)
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.withCost(3).when(WHEN_TOWN).finish();
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cSpell M_HASTE = cSpell(eSpell::HASTE).asType(eSkill::MAGE_SPELLS).asLevel(3)
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.withCost(3).withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
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.withCost(3).needsSelect().withRefer(REFER_IMMED).when(WHEN_COMBAT).finish();
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cSpell M_FIREBALL = cSpell(eSpell::FIREBALL).asType(eSkill::MAGE_SPELLS).asLevel(3)
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.withRange(12).withCost(5).needsSelect().withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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.withRange(12).withCost(5).withRefer(REFER_TARGET).when(WHEN_COMBAT).finish();
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cSpell M_LIGHT_LONG = cSpell(eSpell::LIGHT_LONG).asType(eSkill::MAGE_SPELLS).asLevel(3)
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.withCost(3).when(WHEN_COMBAT).when(WHEN_TOWN).when(WHEN_OUTDOORS).finish();
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// TODO: ^ Is it right for long light to be castable outdoors?
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@@ -361,3 +361,9 @@ cSpell S_DISPEL_FIELD = cSpell(eSpell::DISPEL_FIELD)
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.withRange(10).finish();
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cSpell S_MOVE_MOUNTAINS_MASS = cSpell(eSpell::MOVE_MOUNTAINS_MASS)
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.withRange(8).finish();
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// TODO: These two have a range of 10 only because all monster spells do (monster spells ignore official spell range)
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// They should perhaps have better ranges assigned at some point.
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cSpell S_WRACK = cSpell(eSpell::WRACK).asLevel(1)
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.withRange(10).finish();
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cSpell S_UNHOLY_RAVAGING = cSpell(eSpell::UNHOLY_RAVAGING).asLevel(6)
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.withRange(10).finish();
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@@ -62,7 +62,7 @@ Quickfire
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Death Arrows
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Strengthen Target
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Summon Rat
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Sphere of Ice
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Sphere of Frost
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Goo Bomb
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Foul Vapours
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Sleep Bomb
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