Reduce reliance on hard-coded limits
This commit is contained in:
@@ -542,7 +542,7 @@ bool handle_action(location the_point,sf::Event /*event*/) {
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}
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else { // MODE_ROOM_RECT
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if(editing_town) {
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for(x = 0; x < 16; x++)
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for(x = 0; x < town->room_rect.size(); x++)
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if(town->room_rect[x].right == 0) {
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static_cast<rectangle&>(town->room_rect[x]) = working_rect;
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town->room_rect[x].descr = "";
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@@ -552,7 +552,7 @@ bool handle_action(location the_point,sf::Event /*event*/) {
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}
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}
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else {
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for(x = 0; x < 8; x++)
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for(x = 0; x < current_terrain->info_rect.size(); x++)
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if(current_terrain->info_rect[x].right == 0) {
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static_cast<rectangle&>(current_terrain->info_rect[x]) = working_rect;
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current_terrain->info_rect[x].descr = "";
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@@ -3064,7 +3064,7 @@ static bool save_scenario_events(cDialog& me, std::string, eKeyMod) {
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if(!me.toast(true)) return true;
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for(i = 0; i < 10; i++) {
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for(i = 0; i < scenario.scenario_timers.size(); i++) {
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std::string id = std::to_string(i + 1);
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scenario.scenario_timers[i].time = me["time" + id].getTextAsNum();
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scenario.scenario_timers[i].node = me["node" + id].getTextAsNum();
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@@ -3098,7 +3098,7 @@ void edit_scenario_events() {
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cDialog evt_dlg("edit-scenario-events");
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evt_dlg["okay"].attachClickHandler(save_scenario_events);
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for(int i = 0; i < 10; i++) {
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for(int i = 0; i < scenario.scenario_timers.size(); i++) {
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std::string id = std::to_string(i + 1);
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evt_dlg["time" + id].attachFocusHandler(check_scenario_timer_time);
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evt_dlg["node" + id].attachFocusHandler(std::bind(check_range_msg, _1, _2, _3, -1, 255, "The scenario special node", "-1 for no special"));
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@@ -284,7 +284,7 @@ static void writeScenarioToXml(ticpp::Printer&& data) {
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data.CloseElement("entries");
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data.CloseElement("shop");
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}
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for(int i = 0; i < 20; i++) {
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for(int i = 0; i < scenario.scenario_timers.size(); i++) {
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if(scenario.scenario_timers[i].time > 0) {
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data.OpenElement("timer");
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data.PushAttribute("time", scenario.scenario_timers[i].time);
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@@ -671,7 +671,7 @@ static void writeTownToXml(ticpp::Printer&& data, cTown& town) {
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if(town.is_hidden)
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data.PushElement("hidden", true);
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data.CloseElement("flags");
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for(int i = 0; i < 4; i++) {
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for(int i = 0; i < town.wandering.size(); i++) {
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if(town.wandering[i].isNull()) continue;
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data.OpenElement("wandering");
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for(int j = 0; j < 4; j++) {
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@@ -1083,7 +1083,7 @@ void scen_text_dump(){
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fout << " Name: " << scenario.special_items[i].name << endl;
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fout << " Description: " << scenario.special_items[i].descr << endl;
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}
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for(i = 0; i < 100; i++)
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for(i = 0; i < scenario.spec_strs.size(); i++)
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if(scenario.spec_strs[i][0] != '*')
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fout << " Message " << i << ": " << scenario.spec_strs[i] << endl;
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fout << endl << "Outdoor Sections Text:" << endl << endl;
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@@ -1092,10 +1092,10 @@ void scen_text_dump(){
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fout << " Section (x = " << (short)out_sec.x << ", y = " << (short)out_sec.y << "):" << endl;
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fout << " Name: " << scenario.outdoors[out_sec.x][out_sec.y]->out_name;
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fout << " Comment: " << scenario.outdoors[out_sec.x][out_sec.y]->comment;
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for(i = 0; i < 8; i++)
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for(i = 0; i < scenario.outdoors[out_sec.x][out_sec.y]->info_rect.size(); i++)
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if(scenario.outdoors[out_sec.x][out_sec.y]->info_rect[i].descr[0] != '*')
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fout << " Area Rectangle " << i << ": " << scenario.outdoors[out_sec.x][out_sec.y]->info_rect[i].descr << endl;
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for(i = 0; i < 90; i++)
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for(i = 0; i < scenario.outdoors[out_sec.x][out_sec.y]->spec_strs.size(); i++)
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if(scenario.outdoors[out_sec.x][out_sec.y]->spec_strs[i][0] != '*')
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fout << " Message " << i << ": " << scenario.outdoors[out_sec.x][out_sec.y]->spec_strs[i] << endl;
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for(i = 0; i < 8; i++)
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@@ -1109,7 +1109,7 @@ void scen_text_dump(){
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fout << " Town " << j << ':' << endl;
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fout << " Town Messages:" << endl;
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fout << " Name: " << scenario.towns[i]->town_name << endl;
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for(i = 0; i < 16; i++)
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for(i = 0; i < scenario.towns[i]->room_rect.size(); i++)
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if(scenario.towns[i]->room_rect[i].descr[0] != '*')
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fout << " Area Rectangle " << i << ": " << scenario.towns[i]->room_rect[i].descr << endl;
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fout << " Name: " << scenario.towns[i]->town_name << endl;
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@@ -1117,7 +1117,7 @@ void scen_text_dump(){
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if(scenario.towns[i]->comment[i][0] != '*')
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fout << " Comment " << i << ": " << scenario.towns[i]->comment[i] << endl;
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fout << " Name: " << scenario.towns[i]->town_name << endl;
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for(i = 0; i < 100; i++)
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for(i = 0; i < scenario.towns[i]->spec_strs.size(); i++)
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if(scenario.towns[i]->spec_strs[i][0] != '*')
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fout << " Message " << i << ": " << scenario.towns[i]->spec_strs[i] << endl;
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fout << " Name: " << scenario.towns[i]->town_name << endl;
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@@ -787,7 +787,7 @@ void draw_terrain(){
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if(editing_town) {
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// draw info rects
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for(i = 0; i < 16; i++)
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for(i = 0; i < town->room_rect.size(); i++)
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if(town->room_rect[i].left > 0) {
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draw_rect.left = 22 + 28 * (town->room_rect[i].left - cen_x + 4);
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draw_rect.right = 22 + 28 * (town->room_rect[i].right - cen_x + 4);
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@@ -804,7 +804,7 @@ void draw_terrain(){
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}
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if(!editing_town) {
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// draw info rects
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for(i = 0; i < 8; i++)
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for(i = 0; i < current_terrain->info_rect.size(); i++)
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if(current_terrain->info_rect[i].left > 0) {
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draw_rect.left = 22 + 28 * (current_terrain->info_rect[i].left - cen_x + 4);
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draw_rect.right = 22 + 28 * (current_terrain->info_rect[i].right - cen_x + 4);
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@@ -366,7 +366,7 @@ void edit_sign(short which_sign,short picture) {
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static bool save_roomdescs(cDialog& me, bool isTown, std::array<bool,16> str_do_delete) {
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if(!me.toast(true)) return true;
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int numDescs = isTown ? 16 : 8;
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int numDescs = isTown ? town->room_rect.size() : current_terrain->info_rect.size();
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for(int i = 0; i < numDescs; i++) {
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std::string id = "desc" + std::to_string(i + 1);
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if(isTown) {
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@@ -383,7 +383,7 @@ static bool save_roomdescs(cDialog& me, bool isTown, std::array<bool,16> str_do_
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}
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static void put_roomdescs_in_dlog(cDialog& me, bool isTown, std::array<bool,16> str_do_delete) {
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int numDescs = isTown ? 16 : 8;
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int numDescs = isTown ? town->room_rect.size() : current_terrain->info_rect.size();
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for(int i = 0; i < numDescs; i++) {
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std::string id = std::to_string(i + 1);
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std::ostringstream str;
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@@ -608,16 +608,17 @@ static void save_out_wand(cDialog& me, short which, cOutdoors::cWandering& wand,
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static bool edit_out_wand_event_filter(cDialog& me, std::string hit, short& which, cOutdoors::cWandering& wand, short mode) {
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if(!me.toast(true)) return true;
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save_out_wand(me, which, wand, mode);
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size_t num_enc = (mode == 0) ? current_terrain->wandering.size() : current_terrain->special_enc.size();
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if(hit == "left") {
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me.untoast();
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which--;
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if(which < 0) which = 3;
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if(which < 0) which = num_enc - 1;
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wand = (mode == 0) ? current_terrain->wandering[which] : current_terrain->special_enc[which];
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put_out_wand_in_dlog(me, which, wand);
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} else if(hit == "right") {
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me.untoast();
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which++;
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if(which > 3) which = 0;
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if(which >= num_enc) which = 0;
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wand = (mode == 0) ? current_terrain->wandering[which] : current_terrain->special_enc[which];
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put_out_wand_in_dlog(me, which, wand);
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}
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@@ -739,7 +740,7 @@ void edit_town_details() {
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static bool save_town_events(cDialog& me, std::string, eKeyMod) {
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if(!me.toast(true)) return true;
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for(int i = 0; i < 8; i++) {
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for(int i = 0; i < town->timers.size(); i++) {
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std::string id = std::to_string(i + 1);
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town->timers[i].time = me["time" + id].getTextAsNum();
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town->timers[i].node = me["spec" + id].getTextAsNum();
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@@ -749,7 +750,7 @@ static bool save_town_events(cDialog& me, std::string, eKeyMod) {
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static void put_town_events_in_dlog(cDialog& me) {
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short i;
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for(i = 0; i < 8; i++) {
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for(i = 0; i < town->timers.size(); i++) {
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std::string id = std::to_string(i + 1);
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me["time" + id].setTextToNum(town->timers[i].time);
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me["spec" + id].setTextToNum(town->timers[i].node);
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@@ -864,7 +865,7 @@ void edit_advanced_town() {
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static bool save_town_wand(cDialog& me, std::string, eKeyMod) {
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if(!me.toast(true)) return true;
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for(int i = 0; i < 4; i++) {
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for(int i = 0; i < town->wandering.size(); i++) {
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std::string base_id = "group" + std::to_string(i + 1) + "-monst";
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for(int j = 0; j < 4; j++) {
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std::string id = base_id + std::to_string(j + 1);
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@@ -875,7 +876,7 @@ static bool save_town_wand(cDialog& me, std::string, eKeyMod) {
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}
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static void put_town_wand_in_dlog(cDialog& me) {
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for(int i = 0; i < 4; i++) {
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for(int i = 0; i < town->wandering.size(); i++) {
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std::string base_id = "group" + std::to_string(i + 1) + "-monst";
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for(int j = 0; j < 4; j++) {
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std::string id = base_id + std::to_string(j + 1);
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