Mostly bugfixes and small changes.
- Changed the number of times a creature can appear in an outdoor encounter to match the documentation. - Moved count_monst to cCurTown::countMonsters. - Code cleanup in create_wand_monst() - removing unnecessary comparisons with true or false. - Moved is_null_out_wand_entry to cOutdoors::cWandering::isNull(). - Moved is_null_wand_entry to cTown::cWandering::isNull(). - In create_wand_monst for the town case, I changed it so that the fourth monster (and only the fourth monster) has a 50% chance of appearing twice. - In monst_check_speciall_terrain, replaced the commented check for town number in the force barrier case with a check for a new bit field variable: univ.town->strong_barrier - Removed specials1, specials2, res1, and res2 from the townrecord; the checks for specials2 & 1 have been replaced with checks for the new bit field variable defy_mapping. - In adj_town_look(), the lines uncommented in the previous revision were reduced to a single add_string_to_buf() call. - Removed the 50 node limit in favour of an interrupt key. Pressing command-period while a node sequence is underway will now interrupt it. Control-C is supposed to have the same effect, but it's not working yet. - Affect PC nodes other than Kill/Raise Dead now only affect the active character when the party is split up. - Added missing breaks in the split party node which would allow the party to be split in combat or when already split, despite a message saying they can't. - Added a second operator[] to cCurOut which takes a location as a parameter rather than an x coordinate. - Properly fixed an earlier error in cPitc::init() which had a temporary fix; it turned out to be a case of static objects not being initialized in the right order. git-svn-id: http://openexile.googlecode.com/svn/trunk@98 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -75,10 +75,6 @@ cTown& cTown::operator = (legacy::town_record_type& old){
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strlens[i] = old.strlens[i];
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for(i = 0; i < 100; i++)
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specials[i] = old.specials[i];
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specials1 = old.specials1;
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specials2 = old.specials2;
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res1 = old.res1;
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res2 = old.res2;
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difficulty = old.difficulty;
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return *this;
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}
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@@ -140,10 +136,6 @@ cTown::cTown(short size){
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for (i = 0; i < 100; i++) {
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specials[i] = cSpecial();
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}
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specials1 = 0;
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specials2 = 0;
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res1 = 0;
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res2 = 0;
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difficulty = 0;
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}
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@@ -183,3 +175,9 @@ cTown::cField& cTown::cField::operator = (legacy::preset_field_type old){
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return *this;
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}
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bool cTown::cWandering::isNull(){
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for (short i = 0;i < 4;i++)
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if (monst[i] != 0)
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return false;
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return true;
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}
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