Mostly bugfixes and small changes.

- Changed the number of times a creature can appear in an outdoor encounter to match the documentation.
- Moved count_monst to cCurTown::countMonsters.
- Code cleanup in create_wand_monst() - removing unnecessary comparisons with true or false.
- Moved is_null_out_wand_entry to cOutdoors::cWandering::isNull().
- Moved is_null_wand_entry to cTown::cWandering::isNull().
- In create_wand_monst for the town case, I changed it so that the fourth monster (and only the fourth monster) has a 50% chance of appearing twice.
- In monst_check_speciall_terrain, replaced the commented check for town number in the force barrier case with a check for a new bit field variable: univ.town->strong_barrier
- Removed specials1, specials2, res1, and res2 from the townrecord; the checks for specials2 & 1 have been replaced with checks for the new bit field variable defy_mapping.
- In adj_town_look(), the lines uncommented in the previous revision were reduced to a single add_string_to_buf() call.
- Removed the 50 node limit in favour of an interrupt key. Pressing command-period while a node sequence is underway will now interrupt it. Control-C is supposed to have the same effect, but it's not working yet.
- Affect PC nodes other than Kill/Raise Dead now only affect the active character when the party is split up.
- Added missing breaks in the split party node which would allow the party to be split in combat or when already split, despite a message saying they can't.
- Added a second operator[] to cCurOut which takes a location as a parameter rather than an x coordinate.
- Properly fixed an earlier error in cPitc::init() which had a temporary fix; it turned out to be a case of static objects not being initialized in the right order.

git-svn-id: http://openexile.googlecode.com/svn/trunk@98 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-06-18 16:51:14 +00:00
parent acbba1b625
commit 2c5faa51c3
15 changed files with 142 additions and 150 deletions

View File

@@ -75,10 +75,6 @@ cTown& cTown::operator = (legacy::town_record_type& old){
strlens[i] = old.strlens[i];
for(i = 0; i < 100; i++)
specials[i] = old.specials[i];
specials1 = old.specials1;
specials2 = old.specials2;
res1 = old.res1;
res2 = old.res2;
difficulty = old.difficulty;
return *this;
}
@@ -140,10 +136,6 @@ cTown::cTown(short size){
for (i = 0; i < 100; i++) {
specials[i] = cSpecial();
}
specials1 = 0;
specials2 = 0;
res1 = 0;
res2 = 0;
difficulty = 0;
}
@@ -183,3 +175,9 @@ cTown::cField& cTown::cField::operator = (legacy::preset_field_type old){
return *this;
}
bool cTown::cWandering::isNull(){
for (short i = 0;i < 4;i++)
if (monst[i] != 0)
return false;
return true;
}