Nuke nearly all of the unused local variables
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@@ -2640,8 +2640,6 @@ short pick_spell(short pc_num,short type,short situation) // 70 - no spell OW s
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//short type; // 0 - mage 1 - priest
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//short situation; // 0 - out 1 - town 2 - combat
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{
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short item_hit;
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store_mage_store = store_mage;
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store_priest_store = store_priest;
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store_store_target = store_spell_target;
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@@ -2917,7 +2915,7 @@ bool alch_choice_event_filter(cDialog& me, std::string item_hit, eKeyMod mods)
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short alch_choice(short pc_num)
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{
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short difficulty[20] = {1,1,1,3,3, 4,5,5,7,9, 9,10,12,12,9, 14,19,10,16,20};
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short i,item_hit,store_alchemy_pc;
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short i,store_alchemy_pc;
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char get_text[256];
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make_cursor_sword();
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@@ -2950,7 +2948,6 @@ extern bool pc_gworld_loaded;
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bool pick_pc_graphic(short pc_num,short mode,cDialog* parent)
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// mode ... 0 - create 1 - created
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{
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short i,item_hit;
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bool munch_pc_graphic = false;
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store_graphic_pc_num = pc_num;
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@@ -2996,9 +2993,6 @@ bool pick_pc_name(short pc_num,cDialog* parent)
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//town_num; // Will be 0 - 200 for town, 200 - 290 for outdoors
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//short sign_type; // terrain type
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{
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short item_hit;
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store_train_pc = pc_num;
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make_cursor_sword();
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@@ -3015,7 +3009,7 @@ bool pick_pc_name(short pc_num,cDialog* parent)
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m_num_t pick_trapped_monst()
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// ignore parent in Mac version
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{
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short item_hit,i;
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short i;
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std::string sp;
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cMonster get_monst;
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