Nuke nearly all of the unused local variables
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@@ -1048,8 +1048,6 @@ void do_sign(short town_num, short which_sign, short sign_type,location sign_loc
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//town_num; // Will be 0 - 200 for town, 200 - 290 for outdoors
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//short sign_type; // terrain type
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{
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short item_hit;
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char sign_text[256];
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location view_loc;
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@@ -1189,8 +1187,6 @@ bool prefs_event_filter (cDialog& me, std::string id, eKeyMod mods)
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void pick_preferences()
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{
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short item_hit;
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make_cursor_sword();
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cDialog prefsDlog("preferences.xml");
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@@ -1338,7 +1334,6 @@ bool edit_party_event_filter(cDialog& me, std::string item_hit, eKeyMod mods)
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extern bool pc_gworld_loaded;
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void edit_party(short can_create,short can_cancel)
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{
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short item_hit;
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bool munch_pc_graphic = false;
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make_cursor_sword();
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@@ -1394,8 +1389,6 @@ bool tip_of_day_event_filter(cDialog& me, std::string item_hit, eKeyMod mods)
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void tip_of_day()
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{
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short item_hit;
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std::string place_str;
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store_tip_page_on = get_ran(1,0,NUM_HINTS - 1);
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@@ -1475,8 +1468,6 @@ bool pick_a_scen_event_filter(cDialog& me, std::string item_hit, eKeyMod mods)
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short pick_a_scen()
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{
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short item_hit;
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build_scen_headers();
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