Use the defined constants for monster abilities as much as possible
- New monster ability: radiate blade fields - Fix permanent martyr's shield giving immunity to fire walls - Fix paralysis ray giving immunity to ice walls - All monsters that radiate fields are now immune to the fields they radiate
This commit is contained in:
@@ -833,7 +833,7 @@ void set_town_attitude(short lo,short hi,short att) {
|
||||
|
||||
univ.town.monst[i].mobility = 1;
|
||||
// If a "guard", give a power boost
|
||||
if(univ.scenario.scen_monsters[num].spec_skill == 37) {
|
||||
if(univ.scenario.scen_monsters[num].spec_skill == MONSTER_GUARD) {
|
||||
univ.town.monst[i].active = 2;
|
||||
univ.town.monst[i].health *= 3;
|
||||
univ.town.monst[i].status[eStatus::HASTE_SLOW] = 8;
|
||||
|
Reference in New Issue
Block a user