Refactor the game event loop and add menus to the Linux build
Patch from @x-qq Addresses #195
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@@ -22,6 +22,12 @@ void menu_activate();
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void hideMenuBar();
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void showMenuBar();
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// If a menubar runs inside our own event loop, we need ways to supply it with events and to draw it.
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namespace sf { class Event; };
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// Return true if event has been consumed by the menubar.
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bool menuBarProcessEvent(const sf::Event&);
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void drawMenuBar();
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enum class eMenu {
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NONE, ABOUT, PREFS, QUIT,
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FILE_NEW, FILE_OPEN, FILE_ABORT, FILE_SAVE, FILE_SAVE_AS,
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