Refactor the game event loop and add menus to the Linux build
Patch from @x-qq Addresses #195
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@@ -51,7 +51,9 @@ bool is_nature(short i, short j, unsigned short ground_t);
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void put_dialog_graphic(short graphic_num,short spec_g,rectangle draw_rect);
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void draw_startup_stats();
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void draw_trim(short q,short r,short which_trim,ter_num_t ground_ter);
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sf::FloatRect compute_viewport (sf::RenderWindow const &, int mode, float ui_scale, float width, float height);
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void draw_startup_anim(bool advance);
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#endif
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