Refactor the game event loop and add menus to the Linux build
Patch from @x-qq Addresses #195
This commit is contained in:
@@ -7,13 +7,13 @@
|
||||
|
||||
void init_screen_locs();
|
||||
bool prime_time();
|
||||
bool handle_action(sf::Event event);
|
||||
bool handle_action(const sf::Event& event);
|
||||
void handle_monster_actions(bool& need_redraw, bool& need_reprint);
|
||||
bool someone_awake();
|
||||
void handle_menu_spell(short spell_picked,short spell_type) ;
|
||||
void initiate_outdoor_combat(short i);
|
||||
bool handle_keystroke(sf::Event& event);
|
||||
bool handle_scroll(sf::Event& event);
|
||||
bool handle_keystroke(const sf::Event& event);
|
||||
bool handle_scroll(const sf::Event& event);
|
||||
void do_load();
|
||||
void post_load();
|
||||
void do_save(short mode);
|
||||
|
Reference in New Issue
Block a user