Fix crash when adjusting the monster and spell menus
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@@ -85,8 +85,8 @@ void adjust_monst_menu() {
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}
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}
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for(i = 0; i < 256; i++) {
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[monst_menu removeItemAtIndex: 1]; // TODO: I suspect it should be 2, not 1
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while([monst_menu numberOfItems] > 2) {
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[monst_menu removeItemAtIndex: 2];
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}
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for(i = 0; i < 256; i++) {
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if(on_monst_menu[i] >= 0) {
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@@ -193,8 +193,8 @@ void adjust_spell_menus()
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if (on_spell_menu[0][i] != old_on_spell_menu[0][i])
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need_menu_change = true;
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if (need_menu_change) {
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for (i = 0; i < 62; i++) {
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[spell_menu removeItemAtIndex: 3];
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while([spell_menu numberOfItems] > 2) {
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[spell_menu removeItemAtIndex: 2];
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}
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for (i = 0; i < 62; i++)
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if (on_spell_menu[0][i] >= 0) {
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@@ -229,8 +229,8 @@ void adjust_spell_menus()
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if (on_spell_menu[1][i] != old_on_spell_menu[1][i])
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need_menu_change = true;
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if (need_menu_change) {
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for (i = 0; i < 62; i++) {
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[spell_menu removeItemAtIndex: 3];
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while([spell_menu numberOfItems] > 2) {
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[spell_menu removeItemAtIndex: 2];
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}
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for (i = 0; i < 62; i++)
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if (on_spell_menu[1][i] >= 0) {
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