our friend Deprecated conversion is no more :)

This commit is contained in:
Sylae Corell
2014-07-30 11:55:31 -06:00
parent 9a8f37b817
commit 297eae6a94
18 changed files with 64 additions and 76 deletions

View File

@@ -1,6 +1,6 @@
#ifndef _GLOBVAR_H
#define _GLOBVAR_H
#include <windows.h>
#include "global.h"
#include "boe.newgraph.h"
@@ -37,7 +37,7 @@ extern short store_shop_type;
extern short debug_ok;
extern short store_selling_values[8];
extern char *dir_string[8];
extern char const *dir_string[8];
extern char get_new_terrain();
extern creature_start_type save_monster_type;
@@ -177,7 +177,7 @@ extern short hit_chance[51];
extern short abil_range[40];
extern short abil_odds[40];
extern short s_cost[2][62] ;
extern short mage_range[80];
extern short priest_range[62];
extern short monst_mage_spell[55];
@@ -187,7 +187,7 @@ extern short monst_mage_area_effect[27];
extern short monst_priest_cost[26];
extern short monst_priest_area_effect[26];
extern char *d_string[8];
extern char const *d_string[8];
extern short pc_marked_damage[6];
extern short monst_marked_damage[T_M];
@@ -209,7 +209,7 @@ extern effect_pat_type single;
extern effect_pat_type t;
extern effect_pat_type small_square;
extern effect_pat_type square;
extern effect_pat_type open_square;
extern effect_pat_type radius2;
extern effect_pat_type radius3;
@@ -228,7 +228,7 @@ extern Boolean talk_end_forced;
extern char old_str1[256];
extern char old_str2[256];
extern char one_back1[256];
extern char one_back2[256];
extern char one_back2[256];
extern RECT talk_area_rect, word_place_rect,talk_help_rect;
/**/
extern char title_string[50];
@@ -246,12 +246,12 @@ extern RECT bottom_help_rects[4];
extern RECT shop_frame;
extern RECT shop_done_rect; /**/
extern char *heal_types[9];
extern char const *heal_types[9];
extern short heal_costs[9];
extern long cost_mult[7];
extern short cur_display_mode;
extern short terrain_pic[256];
extern short terrain_pic[256];
extern short store_scen_page_on,store_num_scen;
@@ -275,7 +275,7 @@ extern HWND store_parent;
extern short available_dlog_buttons[NUM_DLOG_B];
extern short button_type[150];
extern char *button_strs[150];
extern char const *button_strs[150];
extern short button_left_adj[150];
extern char button_def_key[150];
@@ -337,7 +337,7 @@ extern HBITMAP startup_button_orig,startup_button_g,anim_mess ;
extern Boolean done_fancy_startup_once ;
extern short terrain_there[9][9];
extern short terrain_there[9][9];
extern RECT win_from_rects[6];
extern RECT win_to_rects[6];
@@ -472,7 +472,7 @@ extern location light_locs[40];
extern short num_lights;
extern char d_s[60];
extern short charm_odds[20];
extern short charm_odds[20];
extern creature_start_type null_start_type;
@@ -487,10 +487,10 @@ extern short skill_bonus[21];
extern short spell_level[62];
extern short spell_cost[2][62];
extern const char *mage_s_name[];
extern char *priest_s_name[];
extern char *alch_names[];
extern char *alch_names_short[];
extern char const *priest_s_name[];
extern char const *alch_names[];
extern char const *alch_names_short[];
extern short spell_w_cast[2][62];
// 0 - everywhere 1 - combat only 2 - town only 3 - town & outdoor only 4 - town & combat only 5 - outdoor only
extern Boolean get_mage[30];
@@ -520,7 +520,7 @@ extern Boolean keep_change ;
extern short store_skills[20],store_h,store_sp,i,store_skp,which_skill;
extern long store_g;
extern short store_train_mode,store_train_pc;
extern HBITMAP pcs_gworld;
// Dialog vars
@@ -545,7 +545,7 @@ extern short boom_gr[8] ;
extern short skill_max[20];
extern short abil_chart[200];
extern RECT startup_button[6];
extern short buf_pointer , lines_to_print, num_added_since_stop ;
@@ -568,8 +568,8 @@ extern short store_text_x , store_text_y ;
extern short current_item_button[6];
extern short pc_button_state[6];
extern char *m_mage_sp[];
extern char *m_priest_sp[];
extern char const *m_mage_sp[];
extern char const *m_priest_sp[];
// extra devices for maps
extern HBRUSH hbrush[6];
@@ -585,7 +585,7 @@ extern HBITMAP map_bitmap[25];
extern unsigned char map_pats[256];// 250
extern unsigned char anim_map_pats[18];
extern location town_map_adj ;
extern short town_force,store_min,store_max,store_shop;
extern location town_force_loc;