our friend Deprecated conversion is no more :)
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@@ -42,7 +42,7 @@ out_wandering_type store_wandering_special;
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short store_shop_type;
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short debug_ok = 0;
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short store_selling_values[8] = {0,0,0,0,0,0,0,0};
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char *dir_string[] = {"North", "NorthEast", "East", "SouthEast", "South", "SouthWest", "West", "NorthWest"};
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char const *dir_string[] = {"North", "NorthEast", "East", "SouthEast", "South", "SouthWest", "West", "NorthWest"};
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char get_new_terrain();
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item_record_type start_items[6] =
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{
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@@ -182,7 +182,7 @@ short monst_mage_cost[27] = {1,1,1,1,2, 2,2,2,2,4, 2,4,4,3,4, 4,4,5,5,5, 5,6,6,6
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short monst_mage_area_effect[27] = {0,0,0,0,0, 0,0,0,1,0, 1,1,0,1,0, 0,0,0,1,0, 1,0,0,0,0, 0,0};
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short monst_priest_cost[26] = {1,1,1,1,2, 2,2,4,2,3, 3,3,4,4,4, 5,5,5,10,6, 6,10,8,8,8, 8};
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short monst_priest_area_effect[26] = {0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,1,0,0, 0,0,0,0,0, 1};
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char *d_string[] =
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char const *d_string[] =
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{
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"North",
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"NorthEast",
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@@ -372,7 +372,7 @@ char store_store_name[256];
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RECT bottom_help_rects[4] = {{6,356,250,368},{6,374,270,386},{6,386,250,398},{6,398,250,410}};
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RECT shop_frame = {10,62,269,352};
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RECT shop_done_rect = {212,388,275,411}; /**/
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char *heal_types[] = {"Heal Damage","Cure Poison","Cure Disease","Cure Paralysis",
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char const *heal_types[] = {"Heal Damage","Cure Poison","Cure Disease","Cure Paralysis",
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"Uncurse Items","Cure Stoned Character","Raise Dead","Resurrection","Cure Dumbfounding"};
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short heal_costs[9] = {50,30,80,100,250,500,1000,3000,100};
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long cost_mult[7] = {5,7,10,13,16,20,25};
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@@ -417,7 +417,7 @@ short button_type[150] = {1,1,4,5,1,1,0,0,1,1,
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2,2,2,2,2,2,2,2,1,1,
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1,1,1,1,1,1,1,1,0,0,
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0,0,0,0,0,0,0,0,0,0};
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char *button_strs[150] = {"Done ","Ask"," "," ","Keep", "Cancel","+","-","Buy","Leave",
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char const *button_strs[150] = {"Done ","Ask"," "," ","Keep", "Cancel","+","-","Buy","Leave",
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"Get","1","2","3","4","5","6","Cast"," "," ",
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" "," "," ","Buy","Sell","Other Spells","Buy x10"," "," ","Save",
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"Race","Train","Items","Spells","Heal Party","1","2","3","4","5",
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@@ -764,7 +764,7 @@ const char *mage_s_name[] =
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"Force Barrier",
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"Quickfire",
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"Death Arrows"};
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char *priest_s_name[] = {"Minor Bless","Minor Heal","Weaken Poison","Turn Undead","Location",
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char const *priest_s_name[] = {"Minor Bless","Minor Heal","Weaken Poison","Turn Undead","Location",
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"Sanctuary","Symbiosis","Minor Manna","Ritual - Sanctify","Stumble",
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"Bless","Cure Poison","Curse","Light","Wound",
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"Summon Spirit","Move Mountains","Charm Foe","Disease","Awaken",
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@@ -778,7 +778,7 @@ char *priest_s_name[] = {"Minor Bless","Minor Heal","Weaken Poison","Turn Undead
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"Guardian","Mass Charm","Protective Circle","Pestilence",
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"Revive All","Ravage Spirit","Resurrect","Divine Thud",
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"Avatar","Wall of Blades","Word of Recall","Major Cleansing"};
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char *alch_names[] = {"Weak Curing Potion (1)","Weak Healing Potion (1)","Weak Poison (1)",
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char const *alch_names[] = {"Weak Curing Potion (1)","Weak Healing Potion (1)","Weak Poison (1)",
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"Weak Speed Potion (3)","Medium Poison (3)",
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"Medium Heal Potion (4)","Strong Curing (5)","Medium Speed Potion (5)",
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"Graymold Salve (7)","Weak Energy Potion (9)",
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@@ -786,7 +786,7 @@ char *alch_names[] = {"Weak Curing Potion (1)","Weak Healing Potion (1)","Weak P
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"Resurrection Balm (9)","Medium Energy Ptn. (14)","Knowledge Brew (19)" ,
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"Strong Strength (10)","Bliss (16)","Strong Energy Ptn. (20)"
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};
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char *alch_names_short[] = {"Weak Curing Potion","Weak Healing Potion","Weak Poison",
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char const *alch_names_short[] = {"Weak Curing Potion","Weak Healing Potion","Weak Poison",
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"Weak Speed Potion","Medium Poison",
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"Medium Heal Potion","Strong Curing","Medium Speed Potion",
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"Graymold Salve","Weak Energy Potion",
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@@ -866,13 +866,13 @@ Boolean string_added = false;
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short store_text_x = 0, store_text_y = 0;
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short current_item_button[6] = {-1,-1,-1,-1,-1,-1};
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short pc_button_state[6] = {-1,-1,-1,-1,-1,-1};
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char *m_mage_sp[] = {"Spark","Minor Haste","Strength","Flame Cloud","Flame",
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char const *m_mage_sp[] = {"Spark","Minor Haste","Strength","Flame Cloud","Flame",
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"Minor Poison","Slow","Dumbfound","Stinking Cloud","Summon Beast",
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"Conflagration","Fireball","Weak Summoning","Web","Poison",
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"Ice Bolt","Slow Group","Major Haste","Firestorm","Summoning",
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"Shockstorm","Major Poison","Kill","Daemon","Major Blessing",
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"Major Summoning","Shockwave"};
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char *m_priest_sp[] = {"Minor Bless","Light Heal","Wrack","Stumble","Bless",
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char const *m_priest_sp[] = {"Minor Bless","Light Heal","Wrack","Stumble","Bless",
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"Curse","Wound","Summon Spirit","Disease","Heal",
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"Holy Scourge","Smite","Curse All","Sticks to Snakes","Martyr's Shield",
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"Bless All","Major Heal","Flamestrike","Summon Host","Revive Self",
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