Numerous changes to terrain and trim. The changes to the scneario editor work as expected.
- New way of drawing walkway (doesn't work yet) - New way of drawing roads (doesn't yet work correctly) - New way of drawing trim (not tested yet) - New way of handling marked specials (works in editor but not in game) - New way of handling two-space rubble in the editor (works as expected) - Merged several terrain special properties - Deprecated several terrain graphics - Completed (probably) the import & convert code for old-format terrain - Probably other things that I have forgotten that have something to do with terrain - A few other little things, bugfixes, etc git-svn-id: http://openexile.googlecode.com/svn/trunk@56 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -263,8 +263,8 @@ header_posix_ustar generateTarHeader(const std::string& fileName, unsigned long
|
||||
sprintf(header.mode,"%07o",0600);
|
||||
//leave uid filled with NULs
|
||||
//leave gid filled with NULs
|
||||
sprintf(header.size,"%011o",fileSize);
|
||||
sprintf(header.mtime,"%011o",time(NULL));
|
||||
sprintf(header.size,"%011llo",fileSize);
|
||||
sprintf(header.mtime,"%011lo",time(NULL));
|
||||
memset(header.checksum,' ',8);
|
||||
header.typeflag[0]=directory?'5':'0';
|
||||
//leave linkname filled with NULs
|
||||
@@ -1390,7 +1390,7 @@ bool load_party_v2(FSSpec file_to_load, bool town_restore, bool in_scen, bool ma
|
||||
/* Split the tar archive into its component files */
|
||||
while(!gzeof(party_file)){
|
||||
gzread(party_file, &header, sizeof(header));
|
||||
sscanf(header.size, "%o", &tar_size);
|
||||
sscanf(header.size, "%lo", &tar_size);
|
||||
tar_name = header.name;
|
||||
buf = new char[tar_size];
|
||||
gzread(party_file, buf, tar_size);
|
||||
|
Reference in New Issue
Block a user