Numerous changes to terrain and trim. The changes to the scneario editor work as expected.
- New way of drawing walkway (doesn't work yet) - New way of drawing roads (doesn't yet work correctly) - New way of drawing trim (not tested yet) - New way of handling marked specials (works in editor but not in game) - New way of handling two-space rubble in the editor (works as expected) - Merged several terrain special properties - Deprecated several terrain graphics - Completed (probably) the import & convert code for old-format terrain - Probably other things that I have forgotten that have something to do with terrain - A few other little things, bugfixes, etc git-svn-id: http://openexile.googlecode.com/svn/trunk@56 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -72,7 +72,10 @@ cScenario& cScenario::operator = (legacy::scenario_data_type& old){
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for(i = 0; i < 30; i++) boats[i] = old.scen_boats[i];
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for(i = 0; i < 30; i++) horses[i] = old.scen_horses[i];
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flag_g = old.flag_g;
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for(i = 0; i < 256; i++) ter_types[i] = old.ter_types[i];
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for(i = 0; i < 256; i++){
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ter_types[i].i = i;
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ter_types[i] = old.ter_types[i];
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}
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for(i = 0; i < 20; i++) scenario_timer_times[i] = old.scenario_timer_times[i];
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for(i = 0; i < 20; i++) scenario_timer_specs[i] = old.scenario_timer_specs[i];
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flag_h = old.flag_h;
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