Numerous changes to terrain and trim. The changes to the scneario editor work as expected.

- New way of drawing walkway (doesn't work yet)
- New way of drawing roads (doesn't yet work correctly)
- New way of drawing trim (not tested yet)
- New way of handling marked specials (works in editor but not in game)
- New way of handling two-space rubble in the editor (works as expected)
- Merged several terrain special properties
- Deprecated several terrain graphics
- Completed (probably) the import & convert code for old-format terrain
- Probably other things that I have forgotten that have something to do with terrain
- A few other little things, bugfixes, etc

git-svn-id: http://openexile.googlecode.com/svn/trunk@56 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-09 14:11:39 +00:00
parent 7bc95dc7c8
commit 28f4368651
38 changed files with 1435 additions and 636 deletions

View File

@@ -839,12 +839,12 @@ char *cost_strs[] = {"Extremely Cheap","Very Reasonable","Pretty Average","Somew
RGBForeColor(&c[3]);
switch (store_shop_type) {
case 3: sprintf(cur_name,"Healing for %s.",ADVEN[current_pc].name); break;
case 10: sprintf(cur_name,"Mage Spells for %s.",ADVEN[current_pc].name);break;
case 11: sprintf(cur_name,"Priest Spells for %s.",ADVEN[current_pc].name); break;
case 3: sprintf(cur_name,"Healing for %s.",ADVEN[current_pc].name.c_str()); break;
case 10: sprintf(cur_name,"Mage Spells for %s.",ADVEN[current_pc].name.c_str());break;
case 11: sprintf(cur_name,"Priest Spells for %s.",ADVEN[current_pc].name.c_str()); break;
case 12: sprintf(cur_name,"Buying Alchemy.");break;
case 4: sprintf(cur_name,"Buying Food.");break;
default:sprintf(cur_name,"Shopping for %s.",ADVEN[current_pc].name); break;
default:sprintf(cur_name,"Shopping for %s.",ADVEN[current_pc].name.c_str()); break;
}
char_port_draw_string( talk_gworld,shopper_name,cur_name,2,18,false);