Numerous changes to terrain and trim. The changes to the scneario editor work as expected.
- New way of drawing walkway (doesn't work yet) - New way of drawing roads (doesn't yet work correctly) - New way of drawing trim (not tested yet) - New way of handling marked specials (works in editor but not in game) - New way of handling two-space rubble in the editor (works as expected) - Merged several terrain special properties - Deprecated several terrain graphics - Completed (probably) the import & convert code for old-format terrain - Probably other things that I have forgotten that have something to do with terrain - A few other little things, bugfixes, etc git-svn-id: http://openexile.googlecode.com/svn/trunk@56 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -1330,7 +1330,7 @@ void move_sound(unsigned char ter,short step){
|
||||
}else on_swamp = false;
|
||||
|
||||
if ((monsters_going == false) && (overall_mode < MODE_COMBAT) && (univ.party.in_boat >= 0)) {// is on boat ?
|
||||
if (spec == 21) //town entrance ?
|
||||
if (spec == TER_SPEC_TOWN_ENTRANCE) //town entrance ?
|
||||
return;
|
||||
play_sound(48); //play boat sound
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user