Numerous changes to terrain and trim. The changes to the scneario editor work as expected.

- New way of drawing walkway (doesn't work yet)
- New way of drawing roads (doesn't yet work correctly)
- New way of drawing trim (not tested yet)
- New way of handling marked specials (works in editor but not in game)
- New way of handling two-space rubble in the editor (works as expected)
- Merged several terrain special properties
- Deprecated several terrain graphics
- Completed (probably) the import & convert code for old-format terrain
- Probably other things that I have forgotten that have something to do with terrain
- A few other little things, bugfixes, etc

git-svn-id: http://openexile.googlecode.com/svn/trunk@56 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-09 14:11:39 +00:00
parent 7bc95dc7c8
commit 28f4368651
38 changed files with 1435 additions and 636 deletions

View File

@@ -810,7 +810,7 @@ void display_pc_info()
store = pc_carry_weight(pc);
i = amount_pc_can_carry(pc);
sprintf ((char *) to_draw, "%s is carrying %d stones out of %d.",ADVEN[pc].name,store,i);
sprintf ((char *) to_draw, "%s is carrying %d stones out of %d.",ADVEN[pc].name.c_str(),store,i);
csit(1019,69,(char *) to_draw);
sprintf((char *) str,"%d out of %d.",