Numerous changes to terrain and trim. The changes to the scneario editor work as expected.
- New way of drawing walkway (doesn't work yet) - New way of drawing roads (doesn't yet work correctly) - New way of drawing trim (not tested yet) - New way of handling marked specials (works in editor but not in game) - New way of handling two-space rubble in the editor (works as expected) - Merged several terrain special properties - Deprecated several terrain graphics - Completed (probably) the import & convert code for old-format terrain - Probably other things that I have forgotten that have something to do with terrain - A few other little things, bugfixes, etc git-svn-id: http://openexile.googlecode.com/svn/trunk@56 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -244,8 +244,7 @@ void finish_load_party(){
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force_barrier = true;
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if (univ.town.is_quickfire(j,k) == true)
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quickfire = true;
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if ((scenario.ter_types[univ.town->terrain(j,k)].special >= 16) &&
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(scenario.ter_types[univ.town->terrain(j,k)].special <= 19))
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if ((scenario.ter_types[univ.town->terrain(j,k)].special == TER_SPEC_CONVEYOR))
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belt_present = true;
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}
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force_wall = true;
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@@ -543,7 +542,7 @@ void init_town(){ // formerly part of load_town
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if (univ.town->special_locs[i].x < 100){
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univ.town.set_special(univ.town->special_locs[i].x,univ.town->special_locs[i].y,true);
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}
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for (i = 0; i < 50; i++) {
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for (i = 0; i < univ.town->preset_fields.size(); i++) {
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switch(univ.town->preset_fields[i].type){
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case 1: // currently unused
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univ.town.set_spot(univ.town->preset_fields[i].loc.x,univ.town->preset_fields[i].loc.y,true);
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@@ -1226,11 +1225,13 @@ void build_scen_headers()
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// data_store->scen_names[cur_entry][i - last_colon - 1] = scen_name[i];
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// data_store->scen_names[cur_entry][strlen((char *) scen_name) - last_colon - 1] = 0;
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// cur_entry++;
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std::string curScenarioName((char*) files[cur_entry].name);
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for(unsigned i = 0; i < curScenarioName.length(); i++)
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if(curScenarioName[i] == ':')
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last_colon = i;
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curScenarioName.erase(0,last_colon + 1);
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p2cstr(files[cur_entry].name);
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std::string curScenarioName((char*)files[cur_entry].name);
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c2pstr((char*)files[cur_entry].name);
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// for(unsigned i = 0; i < curScenarioName.length(); i++)
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// if(curScenarioName[i] == ':')
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// last_colon = i;
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// curScenarioName.erase(0,last_colon + 1);
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scen_names.push_back(curScenarioName);
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}
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cur_entry++;
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