Numerous changes to terrain and trim. The changes to the scneario editor work as expected.
- New way of drawing walkway (doesn't work yet) - New way of drawing roads (doesn't yet work correctly) - New way of drawing trim (not tested yet) - New way of handling marked specials (works in editor but not in game) - New way of handling two-space rubble in the editor (works as expected) - Merged several terrain special properties - Deprecated several terrain graphics - Completed (probably) the import & convert code for old-format terrain - Probably other things that I have forgotten that have something to do with terrain - A few other little things, bugfixes, etc git-svn-id: http://openexile.googlecode.com/svn/trunk@56 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -159,6 +159,16 @@ enum eGameMode {
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#define STATUS_PARALYZED 12
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#define STATUS_ACID 13
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// Directions!
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#define DIR_N 0
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#define DIR_NE 1
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#define DIR_E 2
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#define DIR_SE 3
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#define DIR_S 4
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#define DIR_SW 5
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#define DIR_W 6
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#define DIR_NW 7
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/* damage type*/
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/* used as parameter to some functions */
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enum eDamageType {
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