Numerous changes to terrain and trim. The changes to the scneario editor work as expected.

- New way of drawing walkway (doesn't work yet)
- New way of drawing roads (doesn't yet work correctly)
- New way of drawing trim (not tested yet)
- New way of handling marked specials (works in editor but not in game)
- New way of handling two-space rubble in the editor (works as expected)
- Merged several terrain special properties
- Deprecated several terrain graphics
- Completed (probably) the import & convert code for old-format terrain
- Probably other things that I have forgotten that have something to do with terrain
- A few other little things, bugfixes, etc

git-svn-id: http://openexile.googlecode.com/svn/trunk@56 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-09 14:11:39 +00:00
parent 7bc95dc7c8
commit 28f4368651
38 changed files with 1435 additions and 636 deletions

View File

@@ -159,6 +159,16 @@ enum eGameMode {
#define STATUS_PARALYZED 12
#define STATUS_ACID 13
// Directions!
#define DIR_N 0
#define DIR_NE 1
#define DIR_E 2
#define DIR_SE 3
#define DIR_S 4
#define DIR_SW 5
#define DIR_W 6
#define DIR_NW 7
/* damage type*/
/* used as parameter to some functions */
enum eDamageType {