Numerous changes to terrain and trim. The changes to the scneario editor work as expected.
- New way of drawing walkway (doesn't work yet) - New way of drawing roads (doesn't yet work correctly) - New way of drawing trim (not tested yet) - New way of handling marked specials (works in editor but not in game) - New way of handling two-space rubble in the editor (works as expected) - Merged several terrain special properties - Deprecated several terrain graphics - Completed (probably) the import & convert code for old-format terrain - Probably other things that I have forgotten that have something to do with terrain - A few other little things, bugfixes, etc git-svn-id: http://openexile.googlecode.com/svn/trunk@56 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -28,7 +28,7 @@ void change_val_4 (unsigned char *val,short a,short b,short c,short d);
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void change_val (unsigned char *val,short a,short b);
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void frill_up_terrain();
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void unfrill_terrain();
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void set_terrain(location l,unsigned char terrain_type);
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void set_terrain(location l,unsigned short terrain_type);
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bool fix_rubble(location l);
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bool fix_cave(location l);
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bool fix_mountain(location l);
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@@ -67,3 +67,5 @@ void set_special(location spot_hit);
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bool save_check(short which_dlog);
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void update_item_menu();
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unsigned short get_ground_from_ter(unsigned short ter);
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bool terrain_matches(unsigned char x, unsigned char y, unsigned short ter);
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