* Tweaked and rewrote some part of the code so that newer versions of Windres.exe works and it compiles in Code::Block (side effect, Dev-Cpp may now warn about Ressource duplication during compilation but it's harmless and has no effect). Code::Block project file is now included.
Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@138 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -16,6 +16,12 @@ produced by Borland Resource Workshop
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#define MENU_1 1
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#define MENU_1 1
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#define Exile 1
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#define Exile 1
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#ifndef _INCLUDED_RC //Resource files conditional inclusion to allow Code::Block compliance
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#define _INCLUDED_RC
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#include "GAMEDLOG.RC"
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#include "GAMESTR.RC"
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#endif
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Exile MENU
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Exile MENU
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{
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{
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POPUP "&File"
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POPUP "&File"
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110
Win32/Blades of Exile/Blades of Exile.cbp
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110
Win32/Blades of Exile/Blades of Exile.cbp
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@@ -0,0 +1,110 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="Blades of Exile" />
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<Option platforms="Windows;" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option platforms="Windows;" />
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<Option output="bin\Debug\Blades of Exile" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Debug\" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add library="libwinmm.a" />
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</Linker>
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</Target>
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<Target title="Release">
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<Option platforms="Windows;" />
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<Option output="bin\Release\Blades of Exile" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Release\" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add library="libwinmm.a" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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</Compiler>
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<Unit filename="BLADES.RC">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="GAMEDLOG.RC">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="GAMESTR.RC">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="GLOBAL.CPP" />
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<Unit filename="GLOBAL.H" />
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<Unit filename="GLOBVAR.CPP" />
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<Unit filename="GLOBVAR.H" />
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<Unit filename="boe.actions.cpp" />
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<Unit filename="boe.actions.h" />
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<Unit filename="boe.combat.cpp" />
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<Unit filename="boe.combat.h" />
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<Unit filename="boe.consts.h" />
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<Unit filename="boe.dlgutil.cpp" />
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<Unit filename="boe.dlgutil.h" />
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<Unit filename="boe.fields.cpp" />
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<Unit filename="boe.fields.h" />
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<Unit filename="boe.fileio.cpp" />
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<Unit filename="boe.fileio.h" />
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<Unit filename="boe.graphics.cpp" />
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<Unit filename="boe.graphics.h" />
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<Unit filename="boe.graphutil.cpp" />
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<Unit filename="boe.graphutil.h" />
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<Unit filename="boe.infodlg.cpp" />
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<Unit filename="boe.infodlg.h" />
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<Unit filename="boe.itemdata.cpp" />
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<Unit filename="boe.itemdata.h" />
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<Unit filename="boe.items.cpp" />
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<Unit filename="boe.items.h" />
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<Unit filename="boe.locutils.cpp" />
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<Unit filename="boe.locutils.h" />
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<Unit filename="boe.main.cpp" />
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<Unit filename="boe.main.h" />
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<Unit filename="boe.monster.cpp" />
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<Unit filename="boe.monster.h" />
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<Unit filename="boe.newgraph.cpp" />
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<Unit filename="boe.newgraph.h" />
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<Unit filename="boe.party.cpp" />
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<Unit filename="boe.party.h" />
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<Unit filename="boe.specials.cpp" />
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<Unit filename="boe.specials.h" />
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<Unit filename="boe.text.cpp" />
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<Unit filename="boe.text.h" />
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<Unit filename="boe.town.cpp" />
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<Unit filename="boe.town.h" />
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<Unit filename="classes\LOCATION.CPP" />
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<Unit filename="classes\LOCATION.H" />
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<Unit filename="classes\PC.CPP" />
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<Unit filename="classes\PC.H" />
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<Unit filename="classes\consts.h" />
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<Unit filename="classes\item.cpp" />
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<Unit filename="classes\item.h" />
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<Unit filename="tools\DLOGTOOL.CPP" />
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<Unit filename="tools\DLOGTOOL.H" />
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<Unit filename="tools\mathutil.cpp" />
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<Unit filename="tools\mathutil.h" />
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<Unit filename="tools\soundtool.cpp" />
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<Unit filename="tools\soundtool.h" />
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<Unit filename="tools\soundvars.cpp" />
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<Extensions>
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<code_completion />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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File diff suppressed because it is too large
Load Diff
@@ -1,3 +1,9 @@
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#ifndef _INCLUDED_RC //Resource files conditional inclusion to allow Code::Block compliance
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#define _INCLUDED_RC
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#include "BLADES.RC"
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#include "GAMEDLOG.RC"
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#endif
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STRINGTABLE
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STRINGTABLE
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{
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{
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301, "Cave Floor"
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301, "Cave Floor"
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@@ -12,6 +12,7 @@
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#include "boe.text.h"
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#include "boe.text.h"
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#include "tools/soundtool.h"
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#include "tools/soundtool.h"
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#include "boe.graphutil.h"
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#include "boe.graphutil.h"
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#include "tools/mathutil.h"
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#include "boe.infodlg.h"
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#include "boe.infodlg.h"
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@@ -9,6 +9,7 @@
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#include "boe.fields.h"
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#include "boe.fields.h"
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#include "tools/soundtool.h"
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#include "tools/soundtool.h"
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#include "boe.graphutil.h"
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#include "boe.graphutil.h"
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#include "tools/mathutil.h"
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#include "globvar.h"
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#include "globvar.h"
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@@ -9,6 +9,7 @@
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#include "../boe.locutils.h"
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#include "../boe.locutils.h"
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#include "../boe.dlgutil.h"
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#include "../boe.dlgutil.h"
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#include "../boe.infodlg.h"
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#include "../boe.infodlg.h"
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#include "mathutil.h"
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#include "../globvar.h"
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#include "../globvar.h"
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