Better sounds for purchases
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@@ -293,8 +293,7 @@ void handle_sale(int i) {
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else if(!take_gold(cost,false))
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ASB("Not enough gold.");
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else {
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// TODO: This seems like the wrong sound
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play_sound(62);
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play_sound(8);
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ASB("You buy an alchemical recipe.");
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univ.party.alchemy[base_item.item_level] = true;
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}
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@@ -352,8 +351,7 @@ void handle_sale(int i) {
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else if(!take_gold(cost,false))
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ASB("Not enough gold.");
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else {
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// TODO: This seems like the wrong sound
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play_sound(62);
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play_sound(25);
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ASB("You buy a spell.");
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univ.current_pc().mage_spells[base_item.item_level] = true;
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give_help(41,0);
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@@ -370,8 +368,7 @@ void handle_sale(int i) {
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else if(!take_gold(cost,false))
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ASB("Not enough gold.");
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else {
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// TODO: This seems like the wrong sound
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play_sound(62);
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play_sound(24);
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ASB("You buy a spell.");
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univ.current_pc().priest_spells[base_item.item_level] = true;
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give_help(41,0);
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@@ -401,8 +398,7 @@ void handle_sale(int i) {
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else if(!take_gold(cost, false))
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ASB("Not enough gold.");
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else {
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// TODO: No idea what's a good sound here.
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play_sound(62);
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play_sound(7);
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ASB("You learn a little...");
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active_shop.takeOne(i);
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univ.current_pc().skills[skill]++;
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