record/replay giving items
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@@ -820,7 +820,11 @@ void handle_use_item(short item_hit, bool& did_something, bool& need_redraw) {
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need_redraw = true;
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}
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static void handle_give_item(short item_hit, bool& did_something, bool& need_redraw) {
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void handle_give_item(short item_hit, bool& did_something, bool& need_redraw) {
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if(recording){
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record_action("handle_give_item", std::to_string(item_hit));
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}
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if(!prime_time()) {
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add_string_to_buf("Give item: Finish what you're doing first.");
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return;
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@@ -132,6 +132,7 @@ void handle_missile(bool& need_redraw, bool& need_reprint);
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void handle_get_items(bool& did_something, bool& need_redraw, bool& need_reprint);
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void handle_drop_item(short item_hit, bool& need_redraw);
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void handle_drop_item(location destination, bool& need_redraw);
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void handle_give_item(short item_hit, bool& did_something, bool& need_redraw);
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#ifdef __APPLE__
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eMenuChoice menuChoice=eMenuChoice::MENU_CHOICE_NONE;
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@@ -315,6 +316,9 @@ void replay_next_action() {
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}else if(t == "handle_drop_item_location"){
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location destination = location_from_action(next_action);
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handle_drop_item(destination, need_redraw);
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}else if(t == "handle_give_item"){
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short item_hit = short_from_action(next_action);
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handle_give_item(item_hit, did_something, need_redraw);
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}
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advance_time(did_something, need_redraw, need_reprint);
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