Fixed a few errors from the previous revision, and nuked some of the compiler errors.
git-svn-id: http://openexile.googlecode.com/svn/trunk@46 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -140,7 +140,7 @@ void start_town_mode(short which_town, short entry_dir)
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bool monsters_loaded = false,town_toast = false;
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location loc;
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unsigned char temp;
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bool play_town_sound = false;
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//bool play_town_sound = false;
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GetPort(&old_port);
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SetPort(GetWindowPort(mainPtr));
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@@ -1256,7 +1256,7 @@ void erase_specials()////
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if ((is_town() == false) && (is_combat() == false))
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return;
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for (k = 0; k < 50; k++) {
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if (univ.town->spec_id[k] >= 0) {
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//if (univ.town->spec_id[k] >= 0) {
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sn = univ.town->specials[univ.town->spec_id[k]];
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sd1 = sn.sd1; sd2 = sn.sd2;
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if ((sd_legit(sd1,sd2) == true) && (PSD[sd1][sd2] == 250)) {
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@@ -1283,7 +1283,7 @@ void erase_specials()////
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}
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}
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//}
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}
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}
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@@ -1319,7 +1319,7 @@ void erase_out_specials()
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for (j = 0; j < 2; j++)
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if (quadrant_legal(i,j) == true) {
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for (k = 0; k < 18; k++)
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if (univ.out.outdoors[i][j].special_id[k] >= 0) {
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//if (univ.out.outdoors[i][j].special_id[k] >= 0) {
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out_num = scenario.out_width * (univ.party.outdoor_corner.y + j) + univ.party.outdoor_corner.x + i;
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sn = univ.out.outdoors[i][j].specials[univ.out.outdoors[i][j].special_id[k]];
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@@ -1331,7 +1331,8 @@ void erase_out_specials()
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|| (where.x < 0) || (where.y < 0)) {
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SysBeep(2);
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add_string_to_buf("Outdoor section corrupt. Problem fixed.");
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univ.out.outdoors[i][j].special_id[k] = -1;
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//univ.out.outdoors[i][j].special_id[k] = -1;
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univ.out.outdoors[i][j].special_locs[k].x = 100;
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}
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switch (scenario.ter_types[univ.out.outdoors[i][j].terrain[where.x][where.y]].picture) {
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@@ -1346,7 +1347,7 @@ void erase_out_specials()
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}
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}
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//}
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}
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}
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