game[summons]: check after an uncomplet summon if we need to switch pc.
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@@ -615,6 +615,10 @@ static void handle_target_space(location destination, bool& did_something, bool&
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cast_town_spell(destination);
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else if(overall_mode == MODE_FANCY_TARGET) {
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place_target(destination);
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// unsure why place_target does not check if the current pc has no ap
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// so we must call pick_next_pc to avoid casting summon monsters and
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// then cast a new spell with no ap
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pick_next_pc();
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need_reprint = true;
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}
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if(overall_mode != MODE_FANCY_TARGET) {
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