I suppose it's a little cleaner to have separate modes for bashing a door and picking a lock

This commit is contained in:
2020-02-04 00:34:01 -05:00
parent aad9918f13
commit 2520f56fb0
2 changed files with 7 additions and 8 deletions

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@@ -20,7 +20,8 @@ enum eGameMode {
MODE_TOWN_TARGET, // spell target, that is
MODE_USE_TOWN,
MODE_DROP_TOWN,
MODE_BASH_TOWN,
MODE_BASH_TOWN, // Bashing down a door
MODE_PICK_TOWN, // Picking a lock
// Combat modes
MODE_COMBAT,
MODE_SPELL_TARGET,