I suppose it's a little cleaner to have separate modes for bashing a door and picking a lock
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@@ -20,7 +20,8 @@ enum eGameMode {
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MODE_TOWN_TARGET, // spell target, that is
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MODE_USE_TOWN,
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MODE_DROP_TOWN,
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MODE_BASH_TOWN,
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MODE_BASH_TOWN, // Bashing down a door
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MODE_PICK_TOWN, // Picking a lock
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// Combat modes
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MODE_COMBAT,
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MODE_SPELL_TARGET,
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