Add UI for scenario init special and hail townsperson special
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@@ -7,8 +7,8 @@
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<field name='extra1' top='126' left='221' width='67' height='16'/>
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<field name='extra2' top='153' left='221' width='67' height='16'/>
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<field name='death' top='298' left='285' width='67' height='16'/>
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<field name='sdfx' top='334' left='262' width='39' height='16'/>
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<field name='sdfy' top='334' left='310' width='39' height='16'/>
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<field name='sdfx' top='362' left='262' width='39' height='16'/>
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<field name='sdfy' top='362' left='310' width='39' height='16'/>
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<text size='large' top='6' left='50' width='256' height='17'>Townsperson/monster advanced</text>
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<text top='28' left='62' width='97' height='15'>Creature type:</text>
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<text name='type' top='28' left='162' width='195' height='15'/>
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@@ -20,15 +20,21 @@
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(-1 for none)
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</text>
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<button name='editdeath' type='large' top='294' left='360'>Create/Edit</button>
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<text top='322' left='25' width='230' height='40'>
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<text top='321' left='25' width='247' height='27'>
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Number of town special node to call before talking to creature:
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(-1 for none)
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</text>
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<field name='hail' top='326' left='285' width='67' height='16'/>
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<button name='edithail' type='large' top='322' left='360'>Create/Edit</button>
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<text top='350' left='25' width='230' height='40'>
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Stuff done flag creature's life is linked to:
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(0 - alive,
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1 - dead),
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if either is -1, this is ignored.
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</text>
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<text size='large' top='182' left='9' width='205' height='17'>Creature and special encs.</text>
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<button name='okay' type='regular' top='336' left='492'>OK</button>
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<button name='cancel' type='regular' def-key='esc' top='336' left='411'>Cancel</button>
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<button name='okay' type='regular' top='364' left='492'>OK</button>
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<button name='cancel' type='regular' def-key='esc' top='364' left='411'>Cancel</button>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text top='7' left='317' width='126' height='15'>Creature number:</text>
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<text name='num' top='7' left='454' width='50' height='15'/>
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