Allow timed specials and similar stuff to trigger while resting
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@@ -10,14 +10,14 @@ bool adj_town_look(location where);
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void PSOE(short which_special,unsigned char *stuff_done_val,short where_put);
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bool damage_monst(short which_m, short who_hit, short how_much, short how_much_spec, eDamageType dam_type, short sound_type);
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void kill_monst(cCreature *which_m,short who_killed);
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void special_increase_age();
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void special_increase_age(long length = 1, bool queue = false);
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void do_rest(long length, int hp_restore, int mp_restore);
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void out_move_party(char x,char y) ;
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void teleport_party(short x,short y,short mode);
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bool run_stone_circle(short which);
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void fade_party();
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void change_level(short town_num,short x,short y);
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void push_things();
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void special_increase_age();
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void set_terrain(location l, ter_num_t terrain_type);
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void queue_special(eSpecCtx mode, short which_type, short spec, location spec_loc);
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void run_special(eSpecCtx which_mode,short which_type,short start_spec,location spec_loc,short *a,short *b,short *redraw);
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