Allow timed specials and similar stuff to trigger while resting
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@@ -9,6 +9,7 @@
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void init_screen_locs();
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bool prime_time();
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bool handle_action(sf::Event event);
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void handle_monster_actions(bool& need_redraw, bool& need_reprint);
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bool someone_awake();
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void handle_menu_spell(short spell_picked,short spell_type) ;
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void initiate_outdoor_combat(short i);
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