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Classic Blades of Exile
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=======================
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This project hosts the source code to the classic RPG creator Blades of Exile after it was released
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by [Spiderweb Software](http://www.spiderwebsoftware.com/) under GPLv2. It is a svn-git transfer from the
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[Google Code Project](http://code.google.com/p/openexile/); all issues and trunk code has been ported.
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This project hosts the source code to the classic RPG creator Blades of
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Exile after it was released
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by [Spiderweb Software](http://www.spiderwebsoftware.com/) under GPLv2.
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It is a svn-git transfer from the
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[Google Code Project](http://code.google.com/p/openexile/); all issues
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and trunk code has been ported.
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The primary purpose of this project is to provide bug fixes to Blades of Exile
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so that it can compile and run on modern operating systems. The secondary purpose is
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to generalize and extend its functionality while maintaining backwards compatibility.
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The primary purpose of this project is to provide bug fixes to Blades of
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Exile
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so that it can compile and run on modern operating systems. The
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secondary purpose is
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to generalize and extend its functionality while maintaining backwards
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compatibility.
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If you would like to be added to this project contact [Sylae](https://github.com/sylae)
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or one of the other people on the owners list. This is an open project, with no strong prerequisites
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for getting commit access. With that in mind, please be careful of what you check into the repository.
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Please do not commit any binaries, junk files, or anything that doesn't compile.
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If you would like to be added to this project contact
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[Sylae](https://github.com/sylae)
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or one of the other people on the owners list. This is an open project,
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with no strong prerequisites
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for getting commit access. With that in mind, please be careful of what
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you check into the repository.
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Please do not commit any binaries, junk files, or anything that doesn't
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compile.
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The current task at hand is to merge the Windows code into the current Mac codebase, which no longer uses platform-specific APIs for most things (a few files would need to be rewritten for Windows).
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The current task at hand is to merge the Windows code into the current
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Mac codebase, which no longer uses platform-specific APIs for most
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things (a few files would need to be rewritten for Windows).
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Helpful Links
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-------------
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* [Jenkins Server](http://te.calref.net:8080/) - Runs a build after every push
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* [BoE Forum at Spiderweb Software](http://spiderwebforums.ipbhost.com/index.php?/forum/12-blades-of-exile/)
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* [Original Game Source](http://www.spiderwebsoftware.com/blades/opensource.html) - Where it all began. Warning: Terrifying code.
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* [Ormus's Code](http://info.wsisiz.edu.pl/~kowalsg0/) - The basis for most, if not all, of the Win32 work.
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* [Experimental Builds](http://celmin.pwcsite.com/oboe/) - will be put up whenever Celtic Minstrel feels like it.
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* [Blades File Dump](http://blades.calref.net/) - A spot to quickly add project files; mostly contains older binaries from the Google Code page.
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* [Jenkins Server](http://te.calref.net:8080/) - Runs a build after
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every push
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* [BoE Forum at Spiderweb
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Software](http://spiderwebforums.ipbhost.com/index.php?/forum/12-blades-
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of-exile/)
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* [Original Game
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Source](http://www.spiderwebsoftware.com/blades/opensource.html) - Where
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it all began. Warning: Terrifying code.
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* [Ormus's Code](http://info.wsisiz.edu.pl/~kowalsg0/) - The basis for
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most, if not all, of the Win32 work.
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* [Experimental Builds](http://celmin.pwcsite.com/oboe/) - will be put
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up whenever Celtic Minstrel feels like it.
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* [Blades File Dump](http://blades.calref.net/) - A spot to quickly add
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project files; mostly contains older binaries from the Google Code page.
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