Debug mode: infinite PC turns
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@@ -883,6 +883,9 @@ void handle_switch_pc(short which_pc, bool& need_redraw, bool& need_reprint) {
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if(!prime_time() && overall_mode != MODE_SHOPPING && overall_mode != MODE_TALKING && overall_mode != MODE_ITEM_TARGET)
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if(!prime_time() && overall_mode != MODE_SHOPPING && overall_mode != MODE_TALKING && overall_mode != MODE_ITEM_TARGET)
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add_string_to_buf("Set active: Finish what you're doing first.");
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add_string_to_buf("Set active: Finish what you're doing first.");
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else if(is_combat()) {
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else if(is_combat()) {
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if(univ.debug_mode && pc.ap <= 0){
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pc.ap = 4;
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}
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if(pc.ap > 0) {
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if(pc.ap > 0) {
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draw_terrain();
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draw_terrain();
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univ.cur_pc = which_pc;
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univ.cur_pc = which_pc;
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