Misc minor fixes
- Fix escape not ending shop mode - Fix outdoor special spots not being drawn - Fix special spots sometimes appearing off the edge of the sector in the scenario editor
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@@ -739,6 +739,7 @@ void start_town_combat(eDirection direction) {
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eDirection end_town_combat() {
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short num_tries = 0,r1,i;
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// TODO: Don't allow ending combat if someone is trapped in a forcecage or if two PCs are separated by an impassable wall with no way around it
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r1 = get_ran(1,0,5);
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while(univ.party[r1].main_status != eMainStatus::ALIVE && num_tries++ < 1000)
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