Some tweaks to scenario format

This commit is contained in:
2015-07-10 14:43:15 -04:00
parent 72effbd05b
commit 21c5c98c24
3 changed files with 14 additions and 12 deletions

View File

@@ -748,8 +748,10 @@ static void writeTownToXml(ticpp::Printer&& data, cTown& town) {
if(preset.time_flag != eMonstTime::ALWAYS) {
data.OpenElement("time");
data.PushAttribute("type", preset.time_flag);
data.PushElement("param", preset.monster_time);
data.PushElement("param", preset.time_code);
if(preset.time_flag == eMonstTime::APPEAR_ON_DAY || preset.time_flag == eMonstTime::DISAPPEAR_ON_DAY || preset.time_flag == eMonstTime::APPEAR_WHEN_EVENT || preset.time_flag == eMonstTime::DISAPPEAR_WHEN_EVENT)
data.PushElement("day", preset.monster_time);
if(preset.time_flag == eMonstTime::APPEAR_WHEN_EVENT || preset.time_flag == eMonstTime::DISAPPEAR_WHEN_EVENT)
data.PushElement("event", preset.time_code);
data.CloseElement("time");
}
data.CloseElement("creature");