Some tweaks to scenario format
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@@ -748,8 +748,10 @@ static void writeTownToXml(ticpp::Printer&& data, cTown& town) {
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if(preset.time_flag != eMonstTime::ALWAYS) {
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data.OpenElement("time");
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data.PushAttribute("type", preset.time_flag);
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data.PushElement("param", preset.monster_time);
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data.PushElement("param", preset.time_code);
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if(preset.time_flag == eMonstTime::APPEAR_ON_DAY || preset.time_flag == eMonstTime::DISAPPEAR_ON_DAY || preset.time_flag == eMonstTime::APPEAR_WHEN_EVENT || preset.time_flag == eMonstTime::DISAPPEAR_WHEN_EVENT)
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data.PushElement("day", preset.monster_time);
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if(preset.time_flag == eMonstTime::APPEAR_WHEN_EVENT || preset.time_flag == eMonstTime::DISAPPEAR_WHEN_EVENT)
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data.PushElement("event", preset.time_code);
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data.CloseElement("time");
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}
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data.CloseElement("creature");
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