Add optional space insertion to string buffer append nodes
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@@ -451,16 +451,25 @@ lost.</dd>
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<dt>Type 38: Append String to Buffer</dt><dd>Appends a literal string to the string buffer.
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<dl>
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<dt>Pict:</dt><dd>If set to 1, a space will be inserted between the current contents of
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the buffer and the new contents. This is necessary because trailing and leading spaces
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are stripped from strings.</dd>
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<dt>Extra 1a:</dt><dd>The number of the string to append.</dd></dd>
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<dt>Type 39: Append Number to Buffer</dt><dd>Appends a literal number to the string buffer.
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<dl>
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<dt>Pict:</dt><dd>If set to 1, a space will be inserted between the current contents of
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the buffer and the new contents. This is necessary because trailing and leading spaces
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are stripped from strings.</dd>
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<dt>Extra 1a:</dt><dd>The number to append. You might want to reference a pointer
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here.</dd></dd>
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<dt>Type 40: Append Monster/PC Name to Buffer</dt><dd>Appends the name of a monster or PC
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to the string buffer.
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<dl>
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<dt>Pict:</dt><dd>If set to 1, a space will be inserted between the current contents of
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the buffer and the new contents. This is necessary because trailing and leading spaces
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are stripped from strings.</dd>
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<dt>Extra 1a:</dt><dd>The number of the monster type whose name you want to append. If
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left at 0, the game will instead use the currently selected target from the Select Target
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node, which can be either a monster or a PC.</dd></dd>
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@@ -468,6 +477,9 @@ node, which can be either a monster or a PC.</dd></dd>
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<dt>Type 41: Append Item Name to Buffer</dt><dd>Appends the name of an item type to the
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string buffer.
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<dl>
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<dt>Pict:</dt><dd>If set to 1, a space will be inserted between the current contents of
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the buffer and the new contents. This is necessary because trailing and leading spaces
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are stripped from strings.</dd>
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<dt>Extra 1a:</dt><dd>The number of the item type whose name you want to append.</dd>
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<dt>Extra 1b:</dt><dd>If 0, append the unidentified name. If 1, append the full identified
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name. If 2, don't append the name; instead append the info string that would be shown for
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@@ -476,6 +488,9 @@ the item in a shop or get items dialog.</dd></dd>
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<dt>Type 42: Append Terrain Name to Buffer</dt><dd>Appends the name of a terrain type to
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the string buffer.
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<dl>
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<dt>Pict:</dt><dd>If set to 1, a space will be inserted between the current contents of
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the buffer and the new contents. This is necessary because trailing and leading spaces
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are stripped from strings.</dd>
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<dt>Extra 1a:</dt><dd>The number of the terrain type whose name you want to
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append.</dd></dd>
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