Fix monsters in outdoor combat showing up as empties

- And cut out few more legacy bits from the monster class
This commit is contained in:
2014-04-19 02:04:12 -04:00
parent f8b40ec2ea
commit 211cf06b5c
4 changed files with 11 additions and 10 deletions

View File

@@ -230,8 +230,7 @@ void set_up_monst(short mode,m_num_t m_num)
for (which = 0; which < univ.town->max_monst(); which++)
if (univ.town.monst[which].active == 0) {
univ.town.monst[which].number = m_num;
univ.town.monst[which] = cCreature();
univ.town.monst[which] = cCreature(m_num);
univ.town.monst[which].active = 2;
univ.town.monst[which].summoned = 0;
univ.town.monst[which].attitude = mode + 1;