Fix monsters in outdoor combat showing up as empties
- And cut out few more legacy bits from the monster class
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@@ -230,8 +230,7 @@ void set_up_monst(short mode,m_num_t m_num)
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for (which = 0; which < univ.town->max_monst(); which++)
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if (univ.town.monst[which].active == 0) {
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univ.town.monst[which].number = m_num;
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univ.town.monst[which] = cCreature();
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univ.town.monst[which] = cCreature(m_num);
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univ.town.monst[which].active = 2;
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univ.town.monst[which].summoned = 0;
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univ.town.monst[which].attitude = mode + 1;
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