parent 9548369023
author Nat Quayle Nelson <natquaylenelson@gmail.com> 1719690323 -0600 committer Nat Quayle Nelson <natquaylenelson@gmail.com> 1730340833 -0500 Release build squashed
This commit is contained in:
21
.github/workflows/scripts/mac/make-universal.sh
vendored
Executable file
21
.github/workflows/scripts/mac/make-universal.sh
vendored
Executable file
@@ -0,0 +1,21 @@
|
||||
#! /bin/bash
|
||||
|
||||
if [ -z "$CONFIGURATION" ]; then
|
||||
CONFIGURATION=Release
|
||||
fi
|
||||
|
||||
INTEL=cboe-macos-intel-$CONFIGURATION
|
||||
SILICON=cboe-macos-silicon-$CONFIGURATION
|
||||
|
||||
combine() {
|
||||
mkdir -p "build/Blades of Exile/$1.app/Contents/MacOS"
|
||||
lipo -create "$SILICON/Blades of Exile/$1.app/Contents/MacOS/$1" "$INTEL/Blades of Exile/$1.app/Contents/MacOS/$1" -output "build/Blades of Exile/$1.app/Contents/MacOS/$1"
|
||||
cp -r "$SILICON/Blades of Exile/$1.app/Contents/Frameworks" "build/Blades of Exile/$1.app/Contents/"
|
||||
cp -r "$SILICON/Blades of Exile/$1.app/Contents/Resources" "build/Blades of Exile/$1.app/Contents/"
|
||||
cp "$SILICON/Blades of Exile/$1.app/Contents/Info.plist" "build/Blades of Exile/$1.app/Contents/"
|
||||
cp "$SILICON/Blades of Exile/$1.app/Contents/PkgInfo" "build/Blades of Exile/$1.app/Contents/"
|
||||
}
|
||||
|
||||
combine "Blades of Exile"
|
||||
combine "BoE Scenario Editor"
|
||||
combine "BoE Character Editor"
|
2
.github/workflows/scripts/mac/scons-build.sh
vendored
2
.github/workflows/scripts/mac/scons-build.sh
vendored
@@ -4,4 +4,4 @@ export CC="$(brew --prefix llvm)/bin/clang"
|
||||
export CXX="$(brew --prefix llvm)/bin/clang++"
|
||||
export SDKROOT="$(xcrun --show-sdk-path)"
|
||||
|
||||
scons CXXFLAGS="-I/usr/local/opt/zlib/include" LINKFLAGS="-L/usr/local/opt/zlib/lib" $@
|
||||
scons CXXFLAGS="-I/usr/local/opt/zlib/include -arch $ARCH" LINKFLAGS="-L/usr/local/opt/zlib/lib" $@
|
||||
|
79
.github/workflows/scripts/mac/sign-apps.sh
vendored
Executable file
79
.github/workflows/scripts/mac/sign-apps.sh
vendored
Executable file
@@ -0,0 +1,79 @@
|
||||
#! /bin/bash
|
||||
|
||||
# CODE-SIGNING STEP
|
||||
# Original Source: https://federicoterzi.com/blog/automatic-code-signing-and-notarization-for-macos-apps-using-github-actions/
|
||||
# Modified by NQNStudios
|
||||
|
||||
# Turn our base64-encoded certificate back to a regular .p12 file
|
||||
|
||||
echo $PROD_MACOS_CERTIFICATE | base64 --decode > certificate.p12
|
||||
|
||||
# We need to create a new keychain, otherwise using the certificate will prompt
|
||||
# with a UI dialog asking for the certificate password, which we can't
|
||||
# use in a headless CI environment
|
||||
|
||||
security create-keychain -p "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain
|
||||
security default-keychain -s build.keychain
|
||||
security unlock-keychain -p "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain
|
||||
security import certificate.p12 -k build.keychain -P "$PROD_MACOS_CERTIFICATE_PWD" -T /usr/bin/codesign
|
||||
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain
|
||||
|
||||
sign() {
|
||||
if [ "$SIGN" = "no" ];
|
||||
then
|
||||
return
|
||||
fi
|
||||
APP_PATH="build/Blades of Exile/$1.app"
|
||||
|
||||
# We finally codesign our app bundle, specifying the Hardened runtime option
|
||||
|
||||
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH"/Contents/Frameworks/*.dylib -v
|
||||
(cd "$APP_PATH" && frameworks=Contents/Frameworks/*.framework/Versions/A/* && \
|
||||
for framework in $frameworks; do
|
||||
if [ -f "$framework" ]; then
|
||||
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$framework" -v
|
||||
fi
|
||||
done)
|
||||
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH"/Contents/Frameworks/*.framework/Versions/A/Resources/Info.plist -v
|
||||
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH/Contents/Info.plist" -v
|
||||
|
||||
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH" -v
|
||||
|
||||
# NOTARIZATION STEP
|
||||
if [ "$NOTARIZE" = "no" ];
|
||||
then
|
||||
return
|
||||
fi
|
||||
|
||||
# (same source)
|
||||
|
||||
# Store the notarization credentials so that we can prevent a UI password dialog
|
||||
# from blocking the CI
|
||||
|
||||
echo "Create keychain profile"
|
||||
xcrun notarytool store-credentials "notarytool-profile" --apple-id "$PROD_MACOS_NOTARIZATION_APPLE_ID" --team-id "$PROD_MACOS_NOTARIZATION_TEAM_ID" --password "$PROD_MACOS_NOTARIZATION_PWD"
|
||||
|
||||
# We can't notarize an app bundle directly, but we need to compress it as an archive.
|
||||
# Therefore, we create a zip file containing our app bundle, so that we can send it to the
|
||||
# notarization service
|
||||
|
||||
echo "Creating temp notarization archive"
|
||||
ditto -c -k --keepParent "$APP_PATH" "notarization.zip"
|
||||
|
||||
# Here we send the notarization request to the Apple's Notarization service, waiting for the result.
|
||||
# This typically takes a few seconds inside a CI environment, but it might take more depending on the App
|
||||
# characteristics. Visit the Notarization docs for more information and strategies on how to optimize it if
|
||||
# you're curious
|
||||
|
||||
echo "Notarize app"
|
||||
xcrun notarytool submit "notarization.zip" --keychain-profile "notarytool-profile" --wait
|
||||
|
||||
# Finally, we need to "attach the staple" to our executable, which will allow our app to be
|
||||
# validated by macOS even when an internet connection is not available.
|
||||
echo "Attach staple"
|
||||
xcrun stapler staple "$APP_PATH" || exit 1
|
||||
}
|
||||
|
||||
sign "Blades of Exile"
|
||||
sign "BoE Scenario Editor"
|
||||
sign "BoE Character Editor"
|
Reference in New Issue
Block a user