minor cleanup

Suggested by @fosnola.
This commit is contained in:
2023-01-21 11:27:41 -05:00
parent 5c6e34b5de
commit 2090bd3e50

View File

@@ -2954,7 +2954,6 @@ bool outd_move_party(location destination,bool forced) {
bool town_move_party(location destination,short forced) {
bool keep_going = true;
ter_num_t ter;
bool check_f = false;
if(univ.town.is_force_cage(univ.party.town_loc.x, univ.party.town_loc.y)) {
@@ -2969,9 +2968,8 @@ bool town_move_party(location destination,short forced) {
if(univ.debug_mode && univ.ghost_mode)
forced = keep_going = true;
ter = univ.town->terrain(destination.x,destination.y);
if(keep_going) {
ter_num_t ter = univ.town->terrain(destination.x,destination.y);
if(univ.party.in_boat >= 0) {
if((!is_blocked(destination)) && (!is_special(destination))
// If to bridge, exit if heading diagonal, keep going if heading horiz or vert