Move per-PC combat data into cPlayer class
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@@ -47,6 +47,8 @@ public:
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short ap;
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// transient stuff
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std::map<eSkill,short> last_cast;
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location combat_pos;
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short marked_damage, dir, parry, last_attacked;
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cPlayer& operator = (legacy::pc_record_type old);
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cPlayer();
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