Move per-PC combat data into cPlayer class
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@@ -27,7 +27,7 @@ extern eGameMode overall_mode;
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extern ter_num_t combat_terrain[64][64];
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extern short current_pc,stat_window;
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//extern cOutdoors outdoors[2][2];
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extern location pc_pos[6],center;
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extern location center;
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//extern town_item_list t_i;
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//extern big_tr_type t_d;
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extern sf::RenderWindow mainPtr;
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