Move per-PC combat data into cPlayer class
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@@ -59,9 +59,7 @@ extern sf::Texture bg_gworld;
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extern RECT sbar_rect,item_sbar_rect,shop_sbar_rect;
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extern std::shared_ptr<cScrollbar> text_sbar,item_sbar,shop_sbar;
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extern location center;
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extern short pc_marked_damage[6],pc_dir[6];
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extern short monst_marked_damage[60];
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extern location pc_pos[6];
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//extern current_town_type univ.town;
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//extern big_tr_type t_d;
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//extern town_item_list t_i;
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@@ -283,7 +281,7 @@ void start_missile_anim()
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store_booms[i].boom_type = -1;
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}
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for (i = 0; i < 6; i++)
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pc_marked_damage[i] = 0;
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univ.party[i].marked_damage = 0;
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for (i = 0; i < univ.town->max_monst(); i++)
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monst_marked_damage[i] = 0;
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have_missile = false;
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