Classic Blades of Exile :
- Various aesthetics fixes (no more buttons cut in half, justified some buttons, etc) - Clicking the help icon next to the (unused) job button now correctly displays help. - Redid the implementation of the (new) "check statistic node" (replaces "has enough mage lore") to prevent potential compatibility breaking with legacy scenarios. - Small change to the (new) "Set town status" (replaces "Make Town Hostile") for the same reason. - To clarify, renamed the "Dispel spirit" item ability to "Ravage spirit" (as it is, in fact, the spell called by the ability). - For the same reason, renamed the monster spell "Heal All" to "Full Heal", as it isn't a mass spell but a powerful (and reliable) self-healing spell for monsters. - Aligned the sleep immunity on the mac version : Slimes (regardless of the monster number), Stone and Undead types monsters are immuned to sleep. - Dart throwing now only takes 2 ap for monsters (corrected from invisibility ability). - Field generating monsters are now immuned to the type of field they generate (corrected from an Exile 3 incomplete transition). - Rewrote the pending special queue for better events handling (no more potential overflow, entering/exiting town events are now sure to happens) - Implemented the "No Terrain Animation" option. - Un/Equipping something while in combat now correctly updates the ap display. - MOnsters missile abilities now show their correct damage range in description (game and editor). - Bashing weapons charges (if any) are now correctly shown (as usual, next to the name). Codewise : - The game shouldn't check if the item to be equipped is food anymore. - Replaced lots of number checks by "human-readable" constants (some new). - Removed some false checks about awaken spell supposed to work as dispel field. - Fleeing and winning an outdoor battle now call the run_special function with the correct parameter (was reversed, with no consequences, since it's never checked) - AI doesn't check the monster number, when deciding if the monster should cast a mage spell, anymore. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@159 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -2063,7 +2063,7 @@ STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_63", 1, 435, 303, 61, 16
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LTEXT "5_716", 2, 6, 6, 36, 36
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LTEXT "Classic Blades of Exile Scenario Editor version 27.09.2010 | Copyright 1997, Spiderweb Software, Inc., All rights reserved.||Blades of Exile is distributed for free under GNU General Public License version 2.", 3, 50, 6, 420, 33
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LTEXT "Classic Blades of Exile Scenario Editor version 26.11.2010 | Copyright 1997, Spiderweb Software, Inc., All rights reserved.||Blades of Exile is distributed for free under GNU General Public License version 2.", 3, 50, 6, 420, 33
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LTEXT "CREDITS : Initial coding/32-bit porting by Ormus . Aesthetic touches by Ishad Nha.", 4, 50, 227, 424, 33
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LTEXT "Comments? Questions? Bugs? Post them at the Blades section of the Irony Central Board: www.ironycentral.com/forum/", 5, 50, 271, 354, 32
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LTEXT "Blades of Exile was brought to you by Spiderweb Software - | _Where our aberrations become your reality._ |_Blades of Exile_ and Spiderweb Software are trademarks of Spiderweb Software.", 7, 50, 154, 410, 51
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