Classic Blades of Exile :
- Various aesthetics fixes (no more buttons cut in half, justified some buttons, etc) - Clicking the help icon next to the (unused) job button now correctly displays help. - Redid the implementation of the (new) "check statistic node" (replaces "has enough mage lore") to prevent potential compatibility breaking with legacy scenarios. - Small change to the (new) "Set town status" (replaces "Make Town Hostile") for the same reason. - To clarify, renamed the "Dispel spirit" item ability to "Ravage spirit" (as it is, in fact, the spell called by the ability). - For the same reason, renamed the monster spell "Heal All" to "Full Heal", as it isn't a mass spell but a powerful (and reliable) self-healing spell for monsters. - Aligned the sleep immunity on the mac version : Slimes (regardless of the monster number), Stone and Undead types monsters are immuned to sleep. - Dart throwing now only takes 2 ap for monsters (corrected from invisibility ability). - Field generating monsters are now immuned to the type of field they generate (corrected from an Exile 3 incomplete transition). - Rewrote the pending special queue for better events handling (no more potential overflow, entering/exiting town events are now sure to happens) - Implemented the "No Terrain Animation" option. - Un/Equipping something while in combat now correctly updates the ap display. - MOnsters missile abilities now show their correct damage range in description (game and editor). - Bashing weapons charges (if any) are now correctly shown (as usual, next to the name). Codewise : - The game shouldn't check if the item to be equipped is food anymore. - Replaced lots of number checks by "human-readable" constants (some new). - Removed some false checks about awaken spell supposed to work as dispel field. - Fleeing and winning an outdoor battle now call the run_special function with the correct parameter (was reversed, with no consequences, since it's never checked) - AI doesn't check the monster number, when deciding if the monster should cast a mage spell, anymore. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@159 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -290,20 +290,20 @@ STRINGTABLE
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901 DIALOG 10, 10, 332, 74
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_63", 1, 252, 48, 58, 20
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LTEXT "1_63", 1, 252, 52, 58, 20
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LTEXT "5_708", 2, 8, 8, 36, 36
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LTEXT "Your party will now be outdoors.|Things you have done in the town will not be remembered.", 3, 52, 3, 257, 44
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}
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907 DIALOG 10, 10, 400, 142 //<= future return to start message ?
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/*907 DIALOG 10, 10, 400, 142 //<= future return to start message ?
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_65", 1, 299, 113, 58, 20
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LTEXT "0_64", 2, 231, 113, 58, 20
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LTEXT "5_708", 3, 9, 9, 36, 36
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LTEXT "This option moves your party to just outside Fort Emergence, where you started. Be careful that you aren't getting yourself stuck in doing this, by, for example, leaving a boat in a place where you can't get back to it.", 4, 51, 4, 305, 66
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LTEXT "This option moves your party to just outside the town you started the scenario in. Be careful that you aren't getting yourself stuck in doing this, by, for example, leaving a boat in a place where you can't get back to it.", 4, 51, 4, 305, 66
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LTEXT "Saving a backup copy of the save file before using this option is recommended. Are you sure you want to do this?", 5, 51, 71, 306, 40
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}
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}*/
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908 DIALOG 10, 10, 328, 70
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STYLE WS_POPUP | WS_DLGFRAME
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@@ -733,7 +733,7 @@ STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_63", 1, 434, 268, 61, 20
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LTEXT "5_716", 2, 6, 6, 36, 36
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LTEXT "Classic Blades of Exile Character Editor v1.1 |Released under the GNU General Public License, version 2.", 3, 50, 6, 358, 34
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LTEXT "Classic Blades of Exile Character Editor (build 26.11.2010) |Released under the GNU General Public License, version 2.", 3, 50, 6, 358, 34
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LTEXT "Comments and questions? Feel free to express yourself on the Irony Central Board: http://www.ironycentral.com/forum/", 5, 50, 178, 354, 32
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LTEXT "Spiderweb Software web page: http://www.spidweb.com", 6, 60, 211, 354, 53
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LTEXT "The Blades of Exile Editor was originally created by Spiderweb Software - _Where our aberrations become your reality._ ||_Blades of Exile_ and Spiderweb Software are trademarks of Spiderweb Software.", 7, 50, 91, 410, 51
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@@ -26,6 +26,9 @@
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<Option object_output="obj\Release\" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add library="libwinmm.a" />
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@@ -175,7 +175,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR, int nCm
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}
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mainPtr = CreateWindow (szAppName,
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"Classic Blades of Exile Character Editor 1.1",
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"Classic Blades of Exile Character Editor build_26.11.2010",
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WS_OVERLAPPEDWINDOW,
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0,
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0,
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@@ -274,7 +274,7 @@ short cd_create_dialog(short dlog_num,HWND parent)
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default: SetWindowText(dlgs[free_slot],"Blades of Exile"); break;
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}
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ShowWindow(dlgs[free_slot],SW_SHOW);
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DestroyWindow(dlg); //Necesary? Dunno.
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DestroyWindow(dlg); //Necessary? Dunno.
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if (dlg_parent[free_slot] != NULL) {
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EnableWindow(dlg_parent[free_slot],FALSE);
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@@ -478,17 +478,19 @@ BOOL CALLBACK dummy_dialog_proc(HWND hDlg, UINT message, WPARAM, LPARAM)
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SetWindowLong(edit_box,GWL_WNDPROC,(LONG) edit_proc);
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break;
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}
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win_height = max(win_height, item_rect[free_item].bottom + 28);
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win_width = max(win_width, item_rect[free_item].right + 11);
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win_height = max(win_height, item_rect[free_item].bottom + 35);
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win_width = max(win_width, item_rect[free_item].right + 11);
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}
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}
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/*win_height += 8;
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win_width += 3;*/
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}
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}
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MoveWindow(dlgs[free_slot],0,0,win_width,win_height,FALSE);
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MoveWindow(dlgs[free_slot],0,0,win_width,win_height,false);
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EndDialog(hDlg, 0);
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return TRUE;
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return true;
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}
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return TRUE;
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return true;
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}
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void cd_set_edit_focus()
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