Classic Blades of Exile :

- Dying to a trap while attempting to open a container won't display the "get items in container" dialog with no alive character anymore.
- Casting the priest Light spell now updates the surrounding areas automatically (like Light and Long Light mage spells; moving or waiting isn't required anymore).
- Debug and Ghost mode are now turned off when loading a game.
- The shop scrolling bar is now properly cleaned up when loading a game while shopping.
- Items are now automatically combined when identified in a shop. To avoid any loss of information, the game now gives the identified item name in the message window (format : "Your item is identified. (full_item_name)"
- If an "active" character (i.e solo fighting) is incapacitated (AP reduced to 0 because of webs, sleep, paralysis, etc) the rest of the party (if present) is now activated the next turn.
- Entering a space containing the special node number 50 won't "force move" the party anymore.
- Added a compatibility option (mainly testing purpose) : "specials are triggered when on boat".
- The restart option of the death menu now works as intended.
- Finally renamed the "Heal All" monster priest spell from "Full Heal" to "Revive Self". That should prevent any further confusion.
- Using items now always updates the ap counter.
- For the sake of consistency : changed labels "Power Potion" to "Energy Potion" potions in the Alchemy menu.
- Redrawing the screen is now correctly handled by specials in all mode (e.g a special that changes a terrain will correctly redraw the screen, even if it was called by looking or moving).

Scenario Editor :

- Redid the custom pictures drawing implementation : custom pictures should now always appears and redraw (terrain, animated terrains, monsters, items, preset items, ...).
- It is now possible to directly give the "Drain missiles" ability to bows and crossbows (use the "Weapon Ability" menu).

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@160 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2011-01-09 19:50:46 +00:00
parent 1fb77013b4
commit 1fb69d8754
23 changed files with 248 additions and 210 deletions

View File

@@ -3,7 +3,7 @@
short cd_get_led_range(short dlog_num,short first_led,short last_led) ;
void cd_hit_led_range(short dlog_num,short first_led,short last_led,short which_to_set);
void cd_set_led_range(short dlog_num,short first_led,short last_led,short which_to_set);
void cd_flip_led(short dlog_num,short item_num,short item_hit);
void cd_flip_led(short dlog_num,short item_num,short item_hit);
short cd_get_led(short dlog_num,short item_num);
void frame_di(HWND hDlg, short item_num, short val);
void cd_kill_dc(short which_slot,HDC hdc);
@@ -19,7 +19,7 @@ short cd_process_syskeystroke(HWND window,WPARAM wparam, LPARAM lparam,short *it
short cd_process_keystroke(HWND window,WPARAM wparam, LPARAM lparam,short *item);
void cd_attach_key(short dlog_num,short item_num,char key);
void cd_set_pict(short dlog_num, short item_num, short pict_num);
void cd_set_pict(short dlog_num, short item_num, short pict_num, short custom_pic_type);
void cd_activate_item(short dlog_num, short item_num, short status);
void cd_get_item_text(short dlog_num, short item_num, char *str);
void cd_set_item_text(short dlog_num, short item_num, char *str);
@@ -47,9 +47,9 @@ void draw_dialog_graphic(HWND hDlg, RECT rect, short which_g, Boolean do_frame,s
void showcursor(Boolean a);
void cd_get_text_edit_str(short dlog_num, char *str);
void cdsin(short dlog_num, short item_num, short num);
void cdsin(short dlog_num, short item_num, short num);
void csit(short dlog_num, short item_num, char *str);
void csp(short dlog_num, short item_num, short pict_num);
void csp(short dlog_num, short item_num, short pict_num, short custom_pic_type);
void ModalDialog();
RECT calc_rect(short i, short j);
@@ -59,4 +59,4 @@ short cd_retrieve_text_edit_num(short dlog_num, short item_num) ;
void cd_set_text_edit_str(short dlog_num, short item_num, char *str) ;
void cd_set_text_edit_num(short dlog_num, short item_num, short num, bool highlight = false);
void InsetRect(RECT *rect,short x, short y);
void draw_custom_dialog_graphic(HWND hDlg, RECT rect, short which_g, Boolean do_frame,short win_or_gworld);
void draw_custom_dialog_graphic(HWND hDlg, RECT rect, short which_g, Boolean do_frame,short win_or_gworld, short custom_pic);