Classic Blades of Exile :

- Dying to a trap while attempting to open a container won't display the "get items in container" dialog with no alive character anymore.
- Casting the priest Light spell now updates the surrounding areas automatically (like Light and Long Light mage spells; moving or waiting isn't required anymore).
- Debug and Ghost mode are now turned off when loading a game.
- The shop scrolling bar is now properly cleaned up when loading a game while shopping.
- Items are now automatically combined when identified in a shop. To avoid any loss of information, the game now gives the identified item name in the message window (format : "Your item is identified. (full_item_name)"
- If an "active" character (i.e solo fighting) is incapacitated (AP reduced to 0 because of webs, sleep, paralysis, etc) the rest of the party (if present) is now activated the next turn.
- Entering a space containing the special node number 50 won't "force move" the party anymore.
- Added a compatibility option (mainly testing purpose) : "specials are triggered when on boat".
- The restart option of the death menu now works as intended.
- Finally renamed the "Heal All" monster priest spell from "Full Heal" to "Revive Self". That should prevent any further confusion.
- Using items now always updates the ap counter.
- For the sake of consistency : changed labels "Power Potion" to "Energy Potion" potions in the Alchemy menu.
- Redrawing the screen is now correctly handled by specials in all mode (e.g a special that changes a terrain will correctly redraw the screen, even if it was called by looking or moving).

Scenario Editor :

- Redid the custom pictures drawing implementation : custom pictures should now always appears and redraw (terrain, animated terrains, monsters, items, preset items, ...).
- It is now possible to directly give the "Drain missiles" ability to bows and crossbows (use the "Weapon Ability" menu).

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@160 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2011-01-09 19:50:46 +00:00
parent 1fb77013b4
commit 1fb69d8754
23 changed files with 248 additions and 210 deletions

View File

@@ -2053,7 +2053,7 @@ STYLE WS_POPUP | WS_DLGFRAME
LTEXT "The easiest way to release a scenario is to send it over to Spiderweb Software. Go to www.spidweb.com. There's a scenario upload area there. Alternately, mail it to us on disk (PO Box 85659, Seattle, WA 98145-1659, USA).", 4, 50, 89, 414, 64
LTEXT "Before you send a scenario, however, be sure to read the License Agreement (in the file Blades of Exile License). It says a lot of big no-no's and describes your (and our) rights for your scenario.", 5, 50, 154, 412, 50
LTEXT "If you need help, be sure to check the Blades of Exile forum in the Spiderweb Software community boards.", 6, 50, 205, 417, 50
LTEXT "There are quite a few databases to upload your scenario to, see the list in the Blades of Exile forum.", 7, 50, 251, 418, 62
LTEXT "There are quite a few databases to upload your scenario to, see the list in the Blades of Exile forum.", 7, 50, 251, 418, 27
LTEXT "BLADES OF EXILE - DISTRIBUTING YOUR SCENARIO", 8, 50, 4, 312, 16
DEFPUSHBUTTON "", 9, 255,323, 31, 10
}
@@ -2063,7 +2063,7 @@ STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63", 1, 435, 303, 61, 16
LTEXT "5_716", 2, 6, 6, 36, 36
LTEXT "Classic Blades of Exile Scenario Editor version 26.11.2010 | Copyright 1997, Spiderweb Software, Inc., All rights reserved.||Blades of Exile is distributed for free under GNU General Public License version 2.", 3, 50, 6, 420, 33
LTEXT "Classic Blades of Exile Scenario Editor build 09.01.2011 | Copyright 1997, Spiderweb Software, Inc., All rights reserved.||Blades of Exile is distributed for free under GNU General Public License version 2.", 3, 50, 6, 420, 33
LTEXT "CREDITS : Initial coding/32-bit porting by Ormus . Aesthetic touches by Ishad Nha.", 4, 50, 227, 424, 33
LTEXT "Comments? Questions? Bugs? Post them at the Blades section of the Irony Central Board: www.ironycentral.com/forum/", 5, 50, 271, 354, 32
LTEXT "Blades of Exile was brought to you by Spiderweb Software - | _Where our aberrations become your reality._ |_Blades of Exile_ and Spiderweb Software are trademarks of Spiderweb Software.", 7, 50, 154, 410, 51