Classic Blades of Exile :
- Dying to a trap while attempting to open a container won't display the "get items in container" dialog with no alive character anymore. - Casting the priest Light spell now updates the surrounding areas automatically (like Light and Long Light mage spells; moving or waiting isn't required anymore). - Debug and Ghost mode are now turned off when loading a game. - The shop scrolling bar is now properly cleaned up when loading a game while shopping. - Items are now automatically combined when identified in a shop. To avoid any loss of information, the game now gives the identified item name in the message window (format : "Your item is identified. (full_item_name)" - If an "active" character (i.e solo fighting) is incapacitated (AP reduced to 0 because of webs, sleep, paralysis, etc) the rest of the party (if present) is now activated the next turn. - Entering a space containing the special node number 50 won't "force move" the party anymore. - Added a compatibility option (mainly testing purpose) : "specials are triggered when on boat". - The restart option of the death menu now works as intended. - Finally renamed the "Heal All" monster priest spell from "Full Heal" to "Revive Self". That should prevent any further confusion. - Using items now always updates the ap counter. - For the sake of consistency : changed labels "Power Potion" to "Energy Potion" potions in the Alchemy menu. - Redrawing the screen is now correctly handled by specials in all mode (e.g a special that changes a terrain will correctly redraw the screen, even if it was called by looking or moving). Scenario Editor : - Redid the custom pictures drawing implementation : custom pictures should now always appears and redraw (terrain, animated terrains, monsters, items, preset items, ...). - It is now possible to directly give the "Drain missiles" ability to bows and crossbows (use the "Weapon Ability" menu). Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@160 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -2053,7 +2053,7 @@ STYLE WS_POPUP | WS_DLGFRAME
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LTEXT "The easiest way to release a scenario is to send it over to Spiderweb Software. Go to www.spidweb.com. There's a scenario upload area there. Alternately, mail it to us on disk (PO Box 85659, Seattle, WA 98145-1659, USA).", 4, 50, 89, 414, 64
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LTEXT "Before you send a scenario, however, be sure to read the License Agreement (in the file Blades of Exile License). It says a lot of big no-no's and describes your (and our) rights for your scenario.", 5, 50, 154, 412, 50
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LTEXT "If you need help, be sure to check the Blades of Exile forum in the Spiderweb Software community boards.", 6, 50, 205, 417, 50
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LTEXT "There are quite a few databases to upload your scenario to, see the list in the Blades of Exile forum.", 7, 50, 251, 418, 62
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LTEXT "There are quite a few databases to upload your scenario to, see the list in the Blades of Exile forum.", 7, 50, 251, 418, 27
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LTEXT "BLADES OF EXILE - DISTRIBUTING YOUR SCENARIO", 8, 50, 4, 312, 16
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DEFPUSHBUTTON "", 9, 255,323, 31, 10
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}
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@@ -2063,7 +2063,7 @@ STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_63", 1, 435, 303, 61, 16
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LTEXT "5_716", 2, 6, 6, 36, 36
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LTEXT "Classic Blades of Exile Scenario Editor version 26.11.2010 | Copyright 1997, Spiderweb Software, Inc., All rights reserved.||Blades of Exile is distributed for free under GNU General Public License version 2.", 3, 50, 6, 420, 33
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LTEXT "Classic Blades of Exile Scenario Editor build 09.01.2011 | Copyright 1997, Spiderweb Software, Inc., All rights reserved.||Blades of Exile is distributed for free under GNU General Public License version 2.", 3, 50, 6, 420, 33
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LTEXT "CREDITS : Initial coding/32-bit porting by Ormus . Aesthetic touches by Ishad Nha.", 4, 50, 227, 424, 33
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LTEXT "Comments? Questions? Bugs? Post them at the Blades section of the Irony Central Board: www.ironycentral.com/forum/", 5, 50, 271, 354, 32
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LTEXT "Blades of Exile was brought to you by Spiderweb Software - | _Where our aberrations become your reality._ |_Blades of Exile_ and Spiderweb Software are trademarks of Spiderweb Software.", 7, 50, 154, 410, 51
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