Add an info structure for eItemType enum
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@@ -439,9 +439,9 @@ void writeItemsToXml(ticpp::Printer&& data, cScenario& scenario) {
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data.PushElement("protection", item.protection);
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if(item.charges > 0)
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data.PushElement("charges", item.charges);
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if(isWeaponType(item.variety) && item.variety != eItemType::ARROW && item.variety != eItemType::BOLTS)
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if((*item.variety).is_weapon && item.variety != eItemType::ARROW && item.variety != eItemType::BOLTS)
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data.PushElement("weapon-type", item.weap_type);
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if(item.missile > 0 || isMissileType(item.variety))
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if(item.missile > 0 || (*item.variety).is_missile)
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data.PushElement("missile-type", item.missile);
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data.PushElement("pic", item.graphic_num);
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if(item.type_flag > 0)
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