Some test cases for saving scenarios, and fix some bugs they revealed
- Fix variable town entry and saved item rects not being saved if they referenced an invalid town - Fix "blank" scenario timers being saved - Fix junk data appearing in timers - Output operators for location and rectangle types - Set timer node_type to 2 when loading from town record
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@@ -37,6 +37,7 @@ short mode_count = 0;
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cOutdoors* current_terrain;
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short pixel_depth,old_depth = 8;
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std::string scenario_temp_dir_name = "ed_scenario";
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bool change_made = false, ae_loading = false;
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// Numbers of current areas being edited
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