Some test cases for saving scenarios, and fix some bugs they revealed

- Fix variable town entry and saved item rects not being saved if they referenced an invalid town
- Fix "blank" scenario timers being saved
- Fix junk data appearing in timers
- Output operators for location and rectangle types
- Set timer node_type to 2 when loading from town record
This commit is contained in:
2015-07-01 18:05:42 -04:00
parent 9a2881ef66
commit 1f5a1118f8
13 changed files with 211 additions and 17 deletions

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@@ -8,6 +8,7 @@
#include "location.hpp"
#include "mathutil.hpp"
#include <iostream>
bool operator == (location p1,location p2){
if((p1.x == p2.x) & (p1.y == p2.y))
@@ -186,3 +187,30 @@ rectangle rect(int top, int left, int bottom, int right) {
return rectangle(top, left, bottom, right);
}
std::ostream& operator<< (std::ostream& out, location l) {
out << '(' << l.x << ',' << l.y << ')';
return out;
}
std::ostream& operator<< (std::ostream& out, spec_loc_t l) {
out << static_cast<location&>(l);
out << ':' << l.spec;
return out;
}
std::ostream& operator<< (std::ostream& out, sign_loc_t l) {
out << static_cast<location&>(l);
out << " -- \"" << l.text << '"';
return out;
}
std::ostream& operator<< (std::ostream& out, rectangle r) {
out << "{" << r.topLeft() << " - " << r.bottomRight() << '}';
return out;
}
std::ostream& operator<< (std::ostream& out, info_rect_t r) {
out << static_cast<rectangle&>(r);
out << " -- \"" << r.descr << '"';
return out;
}

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@@ -11,6 +11,7 @@
#include <SFML/Graphics.hpp>
#include <string>
#include <iosfwd>
struct rectangle;
@@ -136,4 +137,10 @@ rectangle rect();
rectangle rect(location tl, location br);
rectangle rect(int top, int left, int bottom, int right);
std::ostream& operator<< (std::ostream& out, location l);
std::ostream& operator<< (std::ostream& out, spec_loc_t l);
std::ostream& operator<< (std::ostream& out, sign_loc_t l);
std::ostream& operator<< (std::ostream& out, rectangle r);
std::ostream& operator<< (std::ostream& out, info_rect_t r);
#endif

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@@ -15,6 +15,14 @@
#include "oldstructs.hpp"
void cScenario::reset_version() {
format.prog_make_ver[0] = 2;
format.prog_make_ver[1] = 0;
format.prog_make_ver[2] = 0;
format.flag1 = 'O'; format.flag2 = 'B';
format.flag3 = 'O'; format.flag4 = 'E';
}
cScenario::~cScenario() {
destroy_terrain();
}

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@@ -67,8 +67,8 @@ public:
size_t which_town_start;
spec_num_t init_spec;
std::array<spec_loc_t,10> town_mods;
rectangle store_item_rects[3];
short store_item_towns[3];
std::array<rectangle,3> store_item_rects;
std::array<short,3> store_item_towns;
std::vector<cSpecItem> special_items;
std::vector<cQuest> quests;
std::vector<cShop> shops;
@@ -115,6 +115,7 @@ public:
bool is_monst_used(mon_num_t monst);
bool is_item_used(item_num_t item);
void reset_version();
cScenario& operator=(cScenario&& other);
cScenario(cScenario&) = delete;
explicit cScenario();

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@@ -42,9 +42,9 @@ public:
class cTimer {
public:
long time;
short node_type;
short node;
long time = 0;
short node_type = 0;
short node = -1;
};
struct pending_special_type {