Enable UI scaling in the scenario and implement Linux menus
Patch from @x-qq Addresses #195 Note: UI scaling for the scenario editor still needs some work, but it's basically functional.
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@@ -8,7 +8,7 @@ void flash_rect(rectangle to_flash);
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void swap_terrain();
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void set_new_terrain(ter_num_t selected_terrain);
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void handle_keystroke(sf::Event event);
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void handle_scroll(sf::Event& event);
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void handle_scroll(const sf::Event& event);
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void get_wandering_monst();
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void get_town_info();
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void get_sign_resource();
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